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https://github.com/mpv-player/mpv
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stream: use uninterruptible sleep on reconnecting
This is the only function which actually used the time argument of stream_check_interrupt(). Considering that the whole player freezes anyway, this is not worth the complication. Also generally reduce the maximum wait time due to timeout. Introduce exponential backoff, which makes the first reconnect retries faster, but still waits up to 500ms in the later retries.
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@ -394,16 +394,22 @@ stream_t *open_output_stream(const char *filename, struct mpv_global *global)
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static int stream_reconnect(stream_t *s)
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{
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#define MAX_RECONNECT_RETRIES 5
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#define RECONNECT_SLEEP_MS 1000
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#define RECONNECT_SLEEP_MAX_MS 500
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if (!s->streaming)
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return 0;
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if (!(s->flags & MP_STREAM_SEEK_FW))
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return 0;
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int64_t pos = s->pos;
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int sleep_ms = 5;
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for (int retry = 0; retry < MAX_RECONNECT_RETRIES; retry++) {
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MP_WARN(s, "Connection lost! Attempting to reconnect (%d)...\n", retry + 1);
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if (stream_check_interrupt(retry ? RECONNECT_SLEEP_MS : 0))
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if (retry) {
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mp_sleep_us(sleep_ms * 1000);
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sleep_ms = MPMIN(sleep_ms * 2, RECONNECT_SLEEP_MAX_MS);
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}
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if (stream_check_interrupt(0))
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return 0;
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s->eof = 1;
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