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vo_opengl: check format on some printf-like calls

Fix 1 incorrect use.
This commit is contained in:
wm4 2017-07-24 07:21:25 +02:00
parent 64d56114ed
commit 3d0f86145c
2 changed files with 5 additions and 3 deletions

View File

@ -135,9 +135,11 @@ void gl_sc_destroy(struct gl_shader_cache *sc);
bool gl_sc_error_state(struct gl_shader_cache *sc);
void gl_sc_reset_error(struct gl_shader_cache *sc);
void gl_sc_add(struct gl_shader_cache *sc, const char *text);
void gl_sc_addf(struct gl_shader_cache *sc, const char *textf, ...);
void gl_sc_addf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
void gl_sc_hadd(struct gl_shader_cache *sc, const char *text);
void gl_sc_haddf(struct gl_shader_cache *sc, const char *textf, ...);
void gl_sc_haddf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
void gl_sc_hadd_bstr(struct gl_shader_cache *sc, struct bstr text);
void gl_sc_uniform_tex(struct gl_shader_cache *sc, char *name, GLenum target,
GLuint texture);

View File

@ -454,7 +454,7 @@ void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak)
if (light == MP_CSP_LIGHT_DISPLAY)
return;
GLSLF("// apply ootf\n", sc);
GLSLF("// apply ootf\n");
GLSLF("color.rgb *= vec3(%f);\n", peak);
switch (light)