player: reduce blocking on VO when switching pause

When pausing, we sent BOCTRL_PAUSE and VOCTRL_RESTORE_SCREENSAVER. These
essentially wait until the video frame has been rendered. This is a
problem with the opengl-cb, if GL rendering is done in the same thread
as libmpv uses. Unfortunately, it's allowed to use opengl-cb this way.

Logically speaking, it's a deadlock situation, which is resolved with a
timeout. This can lead to quite ugly effects, like the on-pause frame
not being rendered until the timeout has passed. It has been interpreted
as video continuing to play.

Resolve this by simply not blocking on pause. Make the screensaver
controls async, and handle sending VOCTRL_PAUSE in the VO thread.

(All this could be avoided by redoing the internal VO API.)

Also see #4152.
This commit is contained in:
wm4 2017-02-21 14:18:30 +01:00
parent e85d06baad
commit 3cd29ca031
2 changed files with 10 additions and 3 deletions

View File

@ -180,8 +180,8 @@ void update_screensaver_state(struct MPContext *mpctx)
bool saver_state = mpctx->opts->pause || !mpctx->opts->stop_screensaver ||
!mpctx->playback_initialized;
vo_control(mpctx->video_out, saver_state ? VOCTRL_RESTORE_SCREENSAVER
: VOCTRL_KILL_SCREENSAVER, NULL);
vo_control_async(mpctx->video_out, saver_state ? VOCTRL_RESTORE_SCREENSAVER
: VOCTRL_KILL_SCREENSAVER, NULL);
}
void add_step_frame(struct MPContext *mpctx, int dir)

View File

@ -581,6 +581,9 @@ void vo_control_async(struct vo *vo, int request, void *data)
case VOCTRL_UPDATE_PLAYBACK_STATE:
d[2] = ta_xdup_ptrtype(d, (struct voctrl_playback_state *)data);
break;
case VOCTRL_KILL_SCREENSAVER:
case VOCTRL_RESTORE_SCREENSAVER:
break;
default:
abort(); // requires explicit support
}
@ -933,9 +936,13 @@ static void *vo_thread(void *ptr)
bool redraw = in->request_redraw;
bool send_reset = in->send_reset;
in->send_reset = false;
bool send_pause = in->paused != vo_paused;
vo_paused = in->paused;
pthread_mutex_unlock(&in->lock);
if (send_reset)
vo->driver->control(vo, VOCTRL_RESET, NULL);
if (send_pause)
vo->driver->control(vo, vo_paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
if (wait_until > now && redraw) {
do_redraw(vo); // now is a good time
continue;
@ -958,9 +965,9 @@ void vo_set_paused(struct vo *vo, bool paused)
if (in->paused && in->dropped_frame)
in->request_redraw = true;
reset_vsync_timings(vo);
wakeup_locked(vo);
}
pthread_mutex_unlock(&in->lock);
vo_control(vo, paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
}
int64_t vo_get_drop_count(struct vo *vo)