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audio: fix late audio start
Regression since commit bbcd0b6a
. This code is just cursed, because it's
a fragile state machine with no proper tests, and which could be done in
a much simpler way. Without doubt this change will cause a regression in
some ridiculous corner case as well.
Fixes #3610 (the cause of it, not the behavior it resulted in).
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@ -988,7 +988,9 @@ void fill_audio_out_buffers(struct MPContext *mpctx)
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// If EOF was reached before, but now something can be decoded, try to
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// restart audio properly. This helps with video files where audio starts
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// later. Retrying is needed to get the correct sync PTS.
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if (mpctx->audio_status >= STATUS_DRAINING && status == AD_OK) {
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if (mpctx->audio_status >= STATUS_DRAINING &&
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mp_audio_buffer_samples(ao_c->ao_buffer) > 0)
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{
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mpctx->audio_status = STATUS_SYNCING;
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return; // retry on next iteration
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}
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