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Reset advance vector and glyph bounding box if glyph could not be found.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22473 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
eugeni 2007-03-06 09:31:12 +00:00
parent f6687e7a78
commit 3a14d1c37a

View File

@ -1266,6 +1266,7 @@ static int get_glyph(int symbol, glyph_info_t* info, FT_Vector* advance)
info->outline_glyph = 0;
info->bm = info->bm_o = info->bm_s = 0;
info->advance.x = info->advance.y = 0;
info->glyph = ass_font_get_glyph(frame_context.ass_priv->fontconfig_priv, render_context.font, symbol);
if (!info->glyph)
@ -1734,6 +1735,11 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images)
// if it's an outline glyph, we still need to fill the bbox
if (text_info.glyphs[text_info.length].glyph) {
FT_Glyph_Get_CBox( text_info.glyphs[text_info.length].glyph, FT_GLYPH_BBOX_PIXELS, &(text_info.glyphs[text_info.length].bbox) );
} else {
text_info.glyphs[text_info.length].bbox.xMin = 0;
text_info.glyphs[text_info.length].bbox.yMin = 0;
text_info.glyphs[text_info.length].bbox.xMax = 0;
text_info.glyphs[text_info.length].bbox.yMax = 0;
}
previous = code;