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input: move an enum back to its correct place

This was accidentally moved together with the cmd stuff.
This commit is contained in:
wm4 2018-05-05 20:41:45 +02:00
parent dc00566963
commit 383da1bfd5
2 changed files with 13 additions and 13 deletions

View File

@ -57,19 +57,6 @@ enum mp_cmd_flags {
MP_ON_OSD_BAR | MP_ON_OSD_MSG,
};
enum mp_input_section_flags {
// If a key binding is not defined in the current section, do not search the
// other sections for it (like the default section). Instead, an unbound
// key warning will be printed.
MP_INPUT_EXCLUSIVE = 1,
// Prefer it to other sections.
MP_INPUT_ON_TOP = 2,
// Let mp_input_test_dragging() return true, even if inside the mouse area.
MP_INPUT_ALLOW_VO_DRAGGING = 4,
// Don't force mouse pointer visible, even if inside the mouse area.
MP_INPUT_ALLOW_HIDE_CURSOR = 8,
};
// Arbitrary upper bound for sanity.
#define MP_CMD_MAX_ARGS 100

View File

@ -47,6 +47,19 @@ struct mp_input_src {
void *priv;
};
enum mp_input_section_flags {
// If a key binding is not defined in the current section, do not search the
// other sections for it (like the default section). Instead, an unbound
// key warning will be printed.
MP_INPUT_EXCLUSIVE = 1,
// Prefer it to other sections.
MP_INPUT_ON_TOP = 2,
// Let mp_input_test_dragging() return true, even if inside the mouse area.
MP_INPUT_ALLOW_VO_DRAGGING = 4,
// Don't force mouse pointer visible, even if inside the mouse area.
MP_INPUT_ALLOW_HIDE_CURSOR = 8,
};
// Add an input source that runs on a thread. The source is automatically
// removed if the thread loop exits.
// ctx: this is passed to loop_fn.