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100l fix calculation of dropped frames, number of frames is time * fps, not time / fps.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28962 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -1126,7 +1126,7 @@ static int uninit(priv_t *priv)
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struct v4l2_buffer buf;
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/* get performance */
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frames = 1 + lrintf((double)(priv->curr_frame - priv->first_frame) / (1e6 * getfps(priv)));
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frames = 1 + lrintf((double)(priv->curr_frame - priv->first_frame) / 1e6 * getfps(priv));
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dropped = frames - priv->frames;
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/* turn off streaming */
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