mirror of https://github.com/mpv-player/mpv
ao_dsound: remove global variables
This commit is contained in:
parent
8afcb84ee5
commit
3725ab980c
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@ -77,20 +77,24 @@ typedef struct {
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} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
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#endif
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static HINSTANCE hdsound_dll = NULL; ///handle to the dll
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static LPDIRECTSOUND hds = NULL; ///direct sound object
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static LPDIRECTSOUNDBUFFER hdspribuf = NULL; ///primary direct sound buffer
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static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///secondary direct sound buffer (stream buffer)
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static int buffer_size = 0; ///size in bytes of the direct sound buffer
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static int write_offset = 0; ///offset of the write cursor in the direct sound buffer
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static int min_free_space = 0; ///if the free space is below this value get_space() will return 0
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///there will always be at least this amout of free space to prevent
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///get_space() from returning wrong values when buffer is 100% full.
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///will be replaced with nBlockAlign in init()
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static int underrun_check = 0; ///0 or last reported free space (underrun detection)
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static int device_num = 0; ///wanted device number
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static GUID device; ///guid of the device
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static int audio_volume;
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struct priv {
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HINSTANCE hdsound_dll; ///handle to the dll
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LPDIRECTSOUND hds; ///direct sound object
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LPDIRECTSOUNDBUFFER hdspribuf; ///primary direct sound buffer
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LPDIRECTSOUNDBUFFER hdsbuf; ///secondary direct sound buffer (stream buffer)
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int buffer_size; ///size in bytes of the direct sound buffer
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int write_offset; ///offset of the write cursor in the direct sound buffer
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int min_free_space; ///if the free space is below this value get_space() will return 0
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///there will always be at least this amout of free space to prevent
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///get_space() from returning wrong values when buffer is 100% full.
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///will be replaced with nBlockAlign in init()
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int underrun_check; ///0 or last reported free space (underrun detection)
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int device_num; ///wanted device number
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GUID device; ///guid of the device
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int audio_volume;
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int device_index;
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};
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static float get_delay(struct ao *ao);
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@ -130,17 +134,19 @@ static char * dserr2str(int err)
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/**
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\brief uninitialize direct sound
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*/
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static void UninitDirectSound(void)
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static void UninitDirectSound(struct ao *ao)
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{
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struct priv *p = ao->priv;
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// finally release the DirectSound object
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if (hds) {
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IDirectSound_Release(hds);
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hds = NULL;
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if (p->hds) {
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IDirectSound_Release(p->hds);
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p->hds = NULL;
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}
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// free DSOUND.DLL
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if (hdsound_dll) {
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FreeLibrary(hdsound_dll);
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hdsound_dll = NULL;
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if (p->hdsound_dll) {
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FreeLibrary(p->hdsound_dll);
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p->hdsound_dll = NULL;
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}
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
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}
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@ -167,15 +173,17 @@ static void print_help(void)
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static BOOL CALLBACK DirectSoundEnum(LPGUID guid, LPCSTR desc, LPCSTR module,
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LPVOID context)
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{
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int *device_index = context;
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mp_msg(MSGT_AO, MSGL_V, "%i %s ", *device_index, desc);
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if (device_num == *device_index) {
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struct ao *ao = context;
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struct priv *p = ao->priv;
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mp_msg(MSGT_AO, MSGL_V, "%i %s ", p->device_index, desc);
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if (p->device_num == p->device_index) {
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mp_msg(MSGT_AO, MSGL_V, "<--");
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if (guid)
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memcpy(&device, guid, sizeof(GUID));
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memcpy(&p->device, guid, sizeof(GUID));
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}
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mp_msg(MSGT_AO, MSGL_V, "\n");
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(*device_index)++;
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p->device_index++;
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return TRUE;
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}
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@ -184,50 +192,52 @@ static BOOL CALLBACK DirectSoundEnum(LPGUID guid, LPCSTR desc, LPCSTR module,
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\brief initilize direct sound
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\return 0 if error, 1 if ok
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*/
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static int InitDirectSound(void)
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static int InitDirectSound(struct ao *ao, char *params)
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{
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struct priv *p = ao->priv;
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DSCAPS dscaps;
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// initialize directsound
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HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACKA, LPVOID);
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int device_index = 0;
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p->device_index = 0;
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const opt_t subopts[] = {
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{"device", OPT_ARG_INT, &device_num, NULL},
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{"device", OPT_ARG_INT, &p->device_num, NULL},
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{NULL}
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};
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if (subopt_parse(ao_subdevice, subopts) != 0) {
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if (subopt_parse(params, subopts) != 0) {
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print_help();
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return 0;
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}
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hdsound_dll = LoadLibrary("DSOUND.DLL");
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if (hdsound_dll == NULL) {
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p->hdsound_dll = LoadLibrary("DSOUND.DLL");
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if (p->hdsound_dll == NULL) {
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mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
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return 0;
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}
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OurDirectSoundCreate = (void *)GetProcAddress(hdsound_dll,
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OurDirectSoundCreate = (void *)GetProcAddress(p->hdsound_dll,
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"DirectSoundCreate");
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OurDirectSoundEnumerate = (void *)GetProcAddress(hdsound_dll,
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OurDirectSoundEnumerate = (void *)GetProcAddress(p->hdsound_dll,
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"DirectSoundEnumerateA");
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if (OurDirectSoundCreate == NULL || OurDirectSoundEnumerate == NULL) {
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mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
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FreeLibrary(hdsound_dll);
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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// Enumerate all directsound devices
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// Enumerate all directsound p->devices
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: Output Devices:\n");
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OurDirectSoundEnumerate(DirectSoundEnum, &device_index);
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OurDirectSoundEnumerate(DirectSoundEnum, ao);
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// Create the direct sound object
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if (FAILED(OurDirectSoundCreate((device_num) ? &device : NULL, &hds,
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NULL)))
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if (FAILED(OurDirectSoundCreate((p->device_num) ? &p->device : NULL,
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&p->hds, NULL)))
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{
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot create a DirectSound device\n");
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FreeLibrary(hdsound_dll);
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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@ -241,20 +251,20 @@ static int InitDirectSound(void)
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* sound without any video, and so what window handle should we use ???
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* The hack for now is to use the Desktop window handle - it seems to be
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* working */
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if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(),
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if (IDirectSound_SetCooperativeLevel(p->hds, GetDesktopWindow(),
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DSSCL_EXCLUSIVE))
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{
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot set direct sound cooperative level\n");
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IDirectSound_Release(hds);
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FreeLibrary(hdsound_dll);
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IDirectSound_Release(p->hds);
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FreeLibrary(p->hdsound_dll);
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return 0;
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}
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mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");
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memset(&dscaps, 0, sizeof(DSCAPS));
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dscaps.dwSize = sizeof(DSCAPS);
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if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) {
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if (DS_OK == IDirectSound_GetCaps(p->hds, &dscaps)) {
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if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
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mp_msg(MSGT_AO, MSGL_V,
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"ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
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@ -268,15 +278,17 @@ static int InitDirectSound(void)
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/**
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\brief destroy the direct sound buffer
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*/
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static void DestroyBuffer(void)
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static void DestroyBuffer(struct ao *ao)
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{
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if (hdsbuf) {
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IDirectSoundBuffer_Release(hdsbuf);
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hdsbuf = NULL;
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struct priv *p = ao->priv;
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if (p->hdsbuf) {
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IDirectSoundBuffer_Release(p->hdsbuf);
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p->hdsbuf = NULL;
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}
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if (hdspribuf) {
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IDirectSoundBuffer_Release(hdspribuf);
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hdspribuf = NULL;
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if (p->hdspribuf) {
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IDirectSoundBuffer_Release(p->hdspribuf);
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p->hdspribuf = NULL;
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}
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}
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@ -288,21 +300,22 @@ static void DestroyBuffer(void)
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*/
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static int write_buffer(struct ao *ao, unsigned char *data, int len)
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{
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struct priv *p = ao->priv;
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HRESULT res;
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LPVOID lpvPtr1;
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DWORD dwBytes1;
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LPVOID lpvPtr2;
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DWORD dwBytes2;
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underrun_check = 0;
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p->underrun_check = 0;
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// Lock the buffer
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res = IDirectSoundBuffer_Lock(hdsbuf, write_offset, len, &lpvPtr1, &dwBytes1,
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&lpvPtr2, &dwBytes2, 0);
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res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
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&dwBytes1, &lpvPtr2, &dwBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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if (DSERR_BUFFERLOST == res) {
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IDirectSoundBuffer_Restore(hdsbuf);
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res = IDirectSoundBuffer_Lock(hdsbuf, write_offset, len, &lpvPtr1,
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IDirectSoundBuffer_Restore(p->hdsbuf);
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res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
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&dwBytes1, &lpvPtr2, &dwBytes2, 0);
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}
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@ -313,28 +326,28 @@ static int write_buffer(struct ao *ao, unsigned char *data, int len)
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if (lpvPtr2 != NULL)
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memcpy(lpvPtr2, (char *)data + dwBytes1, dwBytes2);
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write_offset += dwBytes1 + dwBytes2;
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if (write_offset >= buffer_size)
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write_offset = dwBytes2;
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p->write_offset += dwBytes1 + dwBytes2;
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if (p->write_offset >= p->buffer_size)
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p->write_offset = dwBytes2;
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} else {
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// Write to pointers without reordering.
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memcpy(lpvPtr1, data, dwBytes1);
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if (NULL != lpvPtr2)
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memcpy(lpvPtr2, data + dwBytes1, dwBytes2);
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write_offset += dwBytes1 + dwBytes2;
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if (write_offset >= buffer_size)
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write_offset = dwBytes2;
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p->write_offset += dwBytes1 + dwBytes2;
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if (p->write_offset >= p->buffer_size)
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p->write_offset = dwBytes2;
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}
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// Release the data back to DirectSound.
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res = IDirectSoundBuffer_Unlock(hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
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res = IDirectSoundBuffer_Unlock(p->hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
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dwBytes2);
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if (SUCCEEDED(res)) {
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// Success.
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DWORD status;
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IDirectSoundBuffer_GetStatus(hdsbuf, &status);
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IDirectSoundBuffer_GetStatus(p->hdsbuf, &status);
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if (!(status & DSBSTATUS_PLAYING))
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res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
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res = IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
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return dwBytes1 + dwBytes2;
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}
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}
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@ -352,20 +365,21 @@ static int write_buffer(struct ao *ao, unsigned char *data, int len)
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*/
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct priv *p = ao->priv;
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DWORD volume;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME: {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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vol->left = vol->right = audio_volume;
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vol->left = vol->right = p->audio_volume;
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return CONTROL_OK;
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}
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case AOCONTROL_SET_VOLUME: {
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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volume = audio_volume = vol->right;
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volume = p->audio_volume = vol->right;
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if (volume < 1)
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volume = 1;
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volume = (DWORD)(log10(volume) * 5000.0) - 10000;
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IDirectSoundBuffer_SetVolume(hdsbuf, volume);
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IDirectSoundBuffer_SetVolume(p->hdsbuf, volume);
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return CONTROL_OK;
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}
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}
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@ -382,12 +396,16 @@ static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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*/
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static int init(struct ao *ao, char *params)
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{
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struct priv *p = talloc_zero(ao, struct priv);
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int res;
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if (!InitDirectSound())
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ao->priv = p;
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if (!InitDirectSound(ao, params))
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return -1;
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ao->no_persistent_volume = true;
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audio_volume = 100;
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p->audio_volume = 100;
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// ok, now create the buffers
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WAVEFORMATEXTENSIBLE wformat;
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@ -472,22 +490,22 @@ static int init(struct ao *ao, char *params)
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dsbdesc.dwBufferBytes = ao->buffersize;
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dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
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buffer_size = dsbdesc.dwBufferBytes;
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write_offset = 0;
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min_free_space = wformat.Format.nBlockAlign;
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p->buffer_size = dsbdesc.dwBufferBytes;
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p->write_offset = 0;
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p->min_free_space = wformat.Format.nBlockAlign;
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ao->outburst = wformat.Format.nBlockAlign * 512;
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// create primary buffer and set its format
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res = IDirectSound_CreateSoundBuffer(hds, &dsbpridesc, &hdspribuf, NULL);
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res = IDirectSound_CreateSoundBuffer(p->hds, &dsbpridesc, &p->hdspribuf, NULL);
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if (res != DS_OK) {
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UninitDirectSound();
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UninitDirectSound(ao);
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot create primary buffer (%s)\n",
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dserr2str(res));
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return -1;
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}
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res = IDirectSoundBuffer_SetFormat(hdspribuf, (WAVEFORMATEX *)&wformat);
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res = IDirectSoundBuffer_SetFormat(p->hdspribuf, (WAVEFORMATEX *)&wformat);
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if (res != DS_OK) {
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mp_msg(MSGT_AO, MSGL_WARN,
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"ao_dsound: cannot set primary buffer format (%s), using "
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@ -498,15 +516,15 @@ static int init(struct ao *ao, char *params)
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// now create the stream buffer
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res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
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res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
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if (res != DS_OK) {
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if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
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// Try without DSBCAPS_LOCHARDWARE
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dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
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res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
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res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
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}
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if (res != DS_OK) {
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UninitDirectSound();
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UninitDirectSound(ao);
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mp_msg(MSGT_AO, MSGL_ERR,
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"ao_dsound: cannot create secondary (stream)buffer (%s)\n",
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dserr2str(res));
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@ -524,11 +542,13 @@ static int init(struct ao *ao, char *params)
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*/
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static void reset(struct ao *ao)
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{
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IDirectSoundBuffer_Stop(hdsbuf);
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struct priv *p = ao->priv;
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IDirectSoundBuffer_Stop(p->hdsbuf);
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// reset directsound buffer
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IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0);
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write_offset = 0;
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underrun_check = 0;
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IDirectSoundBuffer_SetCurrentPosition(p->hdsbuf, 0);
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p->write_offset = 0;
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p->underrun_check = 0;
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}
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/**
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@ -536,7 +556,9 @@ static void reset(struct ao *ao)
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*/
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static void audio_pause(struct ao *ao)
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{
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IDirectSoundBuffer_Stop(hdsbuf);
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struct priv *p = ao->priv;
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IDirectSoundBuffer_Stop(p->hdsbuf);
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}
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/**
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@ -544,7 +566,9 @@ static void audio_pause(struct ao *ao)
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*/
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static void audio_resume(struct ao *ao)
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{
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IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
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struct priv *p = ao->priv;
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IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
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}
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/**
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@ -557,36 +581,37 @@ static void uninit(struct ao *ao, bool immed)
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mp_sleep_us(get_delay(ao) * 1000000);
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reset(ao);
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DestroyBuffer();
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UninitDirectSound();
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DestroyBuffer(ao);
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UninitDirectSound(ao);
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}
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// return exact number of free (safe to write) bytes
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static int check_free_buffer_size(struct ao *ao)
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{
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struct priv *p = ao->priv;
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int space;
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DWORD play_offset;
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IDirectSoundBuffer_GetCurrentPosition(hdsbuf, &play_offset, NULL);
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space = buffer_size - (write_offset - play_offset);
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IDirectSoundBuffer_GetCurrentPosition(p->hdsbuf, &play_offset, NULL);
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space = p->buffer_size - (p->write_offset - play_offset);
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||||
// | | <-- const --> | | |
|
||||
// buffer start play_cursor write_cursor write_offset buffer end
|
||||
// buffer start play_cursor write_cursor p->write_offset buffer end
|
||||
// play_cursor is the actual postion of the play cursor
|
||||
// write_cursor is the position after which it is assumed to be save to write data
|
||||
// write_offset is the postion where we actually write the data to
|
||||
if (space > buffer_size)
|
||||
space -= buffer_size; // write_offset < play_offset
|
||||
// p->write_offset is the postion where we actually write the data to
|
||||
if (space > p->buffer_size)
|
||||
space -= p->buffer_size; // p->write_offset < play_offset
|
||||
// Check for buffer underruns. An underrun happens if DirectSound
|
||||
// started to play old data beyond the current write_offset. Detect this
|
||||
// started to play old data beyond the current p->write_offset. Detect this
|
||||
// by checking whether the free space shrinks, even though no data was
|
||||
// written (i.e. no write_buffer). Doesn't always work, but the only
|
||||
// reason we need this is to deal with the situation when playback ends,
|
||||
// and the buffer is only half-filled.
|
||||
if (space < underrun_check) {
|
||||
if (space < p->underrun_check) {
|
||||
// there's no useful data in the buffers
|
||||
space = buffer_size;
|
||||
space = p->buffer_size;
|
||||
reset(ao);
|
||||
}
|
||||
underrun_check = space;
|
||||
p->underrun_check = space;
|
||||
return space;
|
||||
}
|
||||
|
||||
|
@ -596,10 +621,12 @@ static int check_free_buffer_size(struct ao *ao)
|
|||
*/
|
||||
static int get_space(struct ao *ao)
|
||||
{
|
||||
struct priv *p = ao->priv;
|
||||
|
||||
int space = check_free_buffer_size(ao);
|
||||
if (space < min_free_space)
|
||||
if (space < p->min_free_space)
|
||||
return 0;
|
||||
return space - min_free_space;
|
||||
return space - p->min_free_space;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -627,8 +654,10 @@ static int play(struct ao *ao, void *data, int len, int flags)
|
|||
*/
|
||||
static float get_delay(struct ao *ao)
|
||||
{
|
||||
struct priv *p = ao->priv;
|
||||
|
||||
int space = check_free_buffer_size(ao);
|
||||
return (float)(buffer_size - space) / (float)ao->bps;
|
||||
return (float)(p->buffer_size - space) / (float)ao->bps;
|
||||
}
|
||||
|
||||
const struct ao_driver audio_out_dsound = {
|
||||
|
|
Loading…
Reference in New Issue