ao_dsound: remove global variables

This commit is contained in:
wm4 2013-06-04 01:17:36 +02:00
parent 8afcb84ee5
commit 3725ab980c
1 changed files with 129 additions and 100 deletions

View File

@ -77,20 +77,24 @@ typedef struct {
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif
static HINSTANCE hdsound_dll = NULL; ///handle to the dll
static LPDIRECTSOUND hds = NULL; ///direct sound object
static LPDIRECTSOUNDBUFFER hdspribuf = NULL; ///primary direct sound buffer
static LPDIRECTSOUNDBUFFER hdsbuf = NULL; ///secondary direct sound buffer (stream buffer)
static int buffer_size = 0; ///size in bytes of the direct sound buffer
static int write_offset = 0; ///offset of the write cursor in the direct sound buffer
static int min_free_space = 0; ///if the free space is below this value get_space() will return 0
///there will always be at least this amout of free space to prevent
///get_space() from returning wrong values when buffer is 100% full.
///will be replaced with nBlockAlign in init()
static int underrun_check = 0; ///0 or last reported free space (underrun detection)
static int device_num = 0; ///wanted device number
static GUID device; ///guid of the device
static int audio_volume;
struct priv {
HINSTANCE hdsound_dll; ///handle to the dll
LPDIRECTSOUND hds; ///direct sound object
LPDIRECTSOUNDBUFFER hdspribuf; ///primary direct sound buffer
LPDIRECTSOUNDBUFFER hdsbuf; ///secondary direct sound buffer (stream buffer)
int buffer_size; ///size in bytes of the direct sound buffer
int write_offset; ///offset of the write cursor in the direct sound buffer
int min_free_space; ///if the free space is below this value get_space() will return 0
///there will always be at least this amout of free space to prevent
///get_space() from returning wrong values when buffer is 100% full.
///will be replaced with nBlockAlign in init()
int underrun_check; ///0 or last reported free space (underrun detection)
int device_num; ///wanted device number
GUID device; ///guid of the device
int audio_volume;
int device_index;
};
static float get_delay(struct ao *ao);
@ -130,17 +134,19 @@ static char * dserr2str(int err)
/**
\brief uninitialize direct sound
*/
static void UninitDirectSound(void)
static void UninitDirectSound(struct ao *ao)
{
struct priv *p = ao->priv;
// finally release the DirectSound object
if (hds) {
IDirectSound_Release(hds);
hds = NULL;
if (p->hds) {
IDirectSound_Release(p->hds);
p->hds = NULL;
}
// free DSOUND.DLL
if (hdsound_dll) {
FreeLibrary(hdsound_dll);
hdsound_dll = NULL;
if (p->hdsound_dll) {
FreeLibrary(p->hdsound_dll);
p->hdsound_dll = NULL;
}
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound uninitialized\n");
}
@ -167,15 +173,17 @@ static void print_help(void)
static BOOL CALLBACK DirectSoundEnum(LPGUID guid, LPCSTR desc, LPCSTR module,
LPVOID context)
{
int *device_index = context;
mp_msg(MSGT_AO, MSGL_V, "%i %s ", *device_index, desc);
if (device_num == *device_index) {
struct ao *ao = context;
struct priv *p = ao->priv;
mp_msg(MSGT_AO, MSGL_V, "%i %s ", p->device_index, desc);
if (p->device_num == p->device_index) {
mp_msg(MSGT_AO, MSGL_V, "<--");
if (guid)
memcpy(&device, guid, sizeof(GUID));
memcpy(&p->device, guid, sizeof(GUID));
}
mp_msg(MSGT_AO, MSGL_V, "\n");
(*device_index)++;
p->device_index++;
return TRUE;
}
@ -184,50 +192,52 @@ static BOOL CALLBACK DirectSoundEnum(LPGUID guid, LPCSTR desc, LPCSTR module,
\brief initilize direct sound
\return 0 if error, 1 if ok
*/
static int InitDirectSound(void)
static int InitDirectSound(struct ao *ao, char *params)
{
struct priv *p = ao->priv;
DSCAPS dscaps;
// initialize directsound
HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
HRESULT (WINAPI *OurDirectSoundEnumerate)(LPDSENUMCALLBACKA, LPVOID);
int device_index = 0;
p->device_index = 0;
const opt_t subopts[] = {
{"device", OPT_ARG_INT, &device_num, NULL},
{"device", OPT_ARG_INT, &p->device_num, NULL},
{NULL}
};
if (subopt_parse(ao_subdevice, subopts) != 0) {
if (subopt_parse(params, subopts) != 0) {
print_help();
return 0;
}
hdsound_dll = LoadLibrary("DSOUND.DLL");
if (hdsound_dll == NULL) {
p->hdsound_dll = LoadLibrary("DSOUND.DLL");
if (p->hdsound_dll == NULL) {
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: cannot load DSOUND.DLL\n");
return 0;
}
OurDirectSoundCreate = (void *)GetProcAddress(hdsound_dll,
OurDirectSoundCreate = (void *)GetProcAddress(p->hdsound_dll,
"DirectSoundCreate");
OurDirectSoundEnumerate = (void *)GetProcAddress(hdsound_dll,
OurDirectSoundEnumerate = (void *)GetProcAddress(p->hdsound_dll,
"DirectSoundEnumerateA");
if (OurDirectSoundCreate == NULL || OurDirectSoundEnumerate == NULL) {
mp_msg(MSGT_AO, MSGL_ERR, "ao_dsound: GetProcAddress FAILED\n");
FreeLibrary(hdsound_dll);
FreeLibrary(p->hdsound_dll);
return 0;
}
// Enumerate all directsound devices
// Enumerate all directsound p->devices
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: Output Devices:\n");
OurDirectSoundEnumerate(DirectSoundEnum, &device_index);
OurDirectSoundEnumerate(DirectSoundEnum, ao);
// Create the direct sound object
if (FAILED(OurDirectSoundCreate((device_num) ? &device : NULL, &hds,
NULL)))
if (FAILED(OurDirectSoundCreate((p->device_num) ? &p->device : NULL,
&p->hds, NULL)))
{
mp_msg(MSGT_AO, MSGL_ERR,
"ao_dsound: cannot create a DirectSound device\n");
FreeLibrary(hdsound_dll);
FreeLibrary(p->hdsound_dll);
return 0;
}
@ -241,20 +251,20 @@ static int InitDirectSound(void)
* sound without any video, and so what window handle should we use ???
* The hack for now is to use the Desktop window handle - it seems to be
* working */
if (IDirectSound_SetCooperativeLevel(hds, GetDesktopWindow(),
if (IDirectSound_SetCooperativeLevel(p->hds, GetDesktopWindow(),
DSSCL_EXCLUSIVE))
{
mp_msg(MSGT_AO, MSGL_ERR,
"ao_dsound: cannot set direct sound cooperative level\n");
IDirectSound_Release(hds);
FreeLibrary(hdsound_dll);
IDirectSound_Release(p->hds);
FreeLibrary(p->hdsound_dll);
return 0;
}
mp_msg(MSGT_AO, MSGL_V, "ao_dsound: DirectSound initialized\n");
memset(&dscaps, 0, sizeof(DSCAPS));
dscaps.dwSize = sizeof(DSCAPS);
if (DS_OK == IDirectSound_GetCaps(hds, &dscaps)) {
if (DS_OK == IDirectSound_GetCaps(p->hds, &dscaps)) {
if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
mp_msg(MSGT_AO, MSGL_V,
"ao_dsound: DirectSound is emulated, waveOut may give better performance\n");
@ -268,15 +278,17 @@ static int InitDirectSound(void)
/**
\brief destroy the direct sound buffer
*/
static void DestroyBuffer(void)
static void DestroyBuffer(struct ao *ao)
{
if (hdsbuf) {
IDirectSoundBuffer_Release(hdsbuf);
hdsbuf = NULL;
struct priv *p = ao->priv;
if (p->hdsbuf) {
IDirectSoundBuffer_Release(p->hdsbuf);
p->hdsbuf = NULL;
}
if (hdspribuf) {
IDirectSoundBuffer_Release(hdspribuf);
hdspribuf = NULL;
if (p->hdspribuf) {
IDirectSoundBuffer_Release(p->hdspribuf);
p->hdspribuf = NULL;
}
}
@ -288,21 +300,22 @@ static void DestroyBuffer(void)
*/
static int write_buffer(struct ao *ao, unsigned char *data, int len)
{
struct priv *p = ao->priv;
HRESULT res;
LPVOID lpvPtr1;
DWORD dwBytes1;
LPVOID lpvPtr2;
DWORD dwBytes2;
underrun_check = 0;
p->underrun_check = 0;
// Lock the buffer
res = IDirectSoundBuffer_Lock(hdsbuf, write_offset, len, &lpvPtr1, &dwBytes1,
&lpvPtr2, &dwBytes2, 0);
res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
&dwBytes1, &lpvPtr2, &dwBytes2, 0);
// If the buffer was lost, restore and retry lock.
if (DSERR_BUFFERLOST == res) {
IDirectSoundBuffer_Restore(hdsbuf);
res = IDirectSoundBuffer_Lock(hdsbuf, write_offset, len, &lpvPtr1,
IDirectSoundBuffer_Restore(p->hdsbuf);
res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
&dwBytes1, &lpvPtr2, &dwBytes2, 0);
}
@ -313,28 +326,28 @@ static int write_buffer(struct ao *ao, unsigned char *data, int len)
if (lpvPtr2 != NULL)
memcpy(lpvPtr2, (char *)data + dwBytes1, dwBytes2);
write_offset += dwBytes1 + dwBytes2;
if (write_offset >= buffer_size)
write_offset = dwBytes2;
p->write_offset += dwBytes1 + dwBytes2;
if (p->write_offset >= p->buffer_size)
p->write_offset = dwBytes2;
} else {
// Write to pointers without reordering.
memcpy(lpvPtr1, data, dwBytes1);
if (NULL != lpvPtr2)
memcpy(lpvPtr2, data + dwBytes1, dwBytes2);
write_offset += dwBytes1 + dwBytes2;
if (write_offset >= buffer_size)
write_offset = dwBytes2;
p->write_offset += dwBytes1 + dwBytes2;
if (p->write_offset >= p->buffer_size)
p->write_offset = dwBytes2;
}
// Release the data back to DirectSound.
res = IDirectSoundBuffer_Unlock(hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
res = IDirectSoundBuffer_Unlock(p->hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
dwBytes2);
if (SUCCEEDED(res)) {
// Success.
DWORD status;
IDirectSoundBuffer_GetStatus(hdsbuf, &status);
IDirectSoundBuffer_GetStatus(p->hdsbuf, &status);
if (!(status & DSBSTATUS_PLAYING))
res = IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
res = IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
return dwBytes1 + dwBytes2;
}
}
@ -352,20 +365,21 @@ static int write_buffer(struct ao *ao, unsigned char *data, int len)
*/
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct priv *p = ao->priv;
DWORD volume;
switch (cmd) {
case AOCONTROL_GET_VOLUME: {
ao_control_vol_t *vol = (ao_control_vol_t *)arg;
vol->left = vol->right = audio_volume;
vol->left = vol->right = p->audio_volume;
return CONTROL_OK;
}
case AOCONTROL_SET_VOLUME: {
ao_control_vol_t *vol = (ao_control_vol_t *)arg;
volume = audio_volume = vol->right;
volume = p->audio_volume = vol->right;
if (volume < 1)
volume = 1;
volume = (DWORD)(log10(volume) * 5000.0) - 10000;
IDirectSoundBuffer_SetVolume(hdsbuf, volume);
IDirectSoundBuffer_SetVolume(p->hdsbuf, volume);
return CONTROL_OK;
}
}
@ -382,12 +396,16 @@ static int control(struct ao *ao, enum aocontrol cmd, void *arg)
*/
static int init(struct ao *ao, char *params)
{
struct priv *p = talloc_zero(ao, struct priv);
int res;
if (!InitDirectSound())
ao->priv = p;
if (!InitDirectSound(ao, params))
return -1;
ao->no_persistent_volume = true;
audio_volume = 100;
p->audio_volume = 100;
// ok, now create the buffers
WAVEFORMATEXTENSIBLE wformat;
@ -472,22 +490,22 @@ static int init(struct ao *ao, char *params)
dsbdesc.dwBufferBytes = ao->buffersize;
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&wformat;
buffer_size = dsbdesc.dwBufferBytes;
write_offset = 0;
min_free_space = wformat.Format.nBlockAlign;
p->buffer_size = dsbdesc.dwBufferBytes;
p->write_offset = 0;
p->min_free_space = wformat.Format.nBlockAlign;
ao->outburst = wformat.Format.nBlockAlign * 512;
// create primary buffer and set its format
res = IDirectSound_CreateSoundBuffer(hds, &dsbpridesc, &hdspribuf, NULL);
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbpridesc, &p->hdspribuf, NULL);
if (res != DS_OK) {
UninitDirectSound();
UninitDirectSound(ao);
mp_msg(MSGT_AO, MSGL_ERR,
"ao_dsound: cannot create primary buffer (%s)\n",
dserr2str(res));
return -1;
}
res = IDirectSoundBuffer_SetFormat(hdspribuf, (WAVEFORMATEX *)&wformat);
res = IDirectSoundBuffer_SetFormat(p->hdspribuf, (WAVEFORMATEX *)&wformat);
if (res != DS_OK) {
mp_msg(MSGT_AO, MSGL_WARN,
"ao_dsound: cannot set primary buffer format (%s), using "
@ -498,15 +516,15 @@ static int init(struct ao *ao, char *params)
// now create the stream buffer
res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
if (res != DS_OK) {
if (dsbdesc.dwFlags & DSBCAPS_LOCHARDWARE) {
// Try without DSBCAPS_LOCHARDWARE
dsbdesc.dwFlags &= ~DSBCAPS_LOCHARDWARE;
res = IDirectSound_CreateSoundBuffer(hds, &dsbdesc, &hdsbuf, NULL);
res = IDirectSound_CreateSoundBuffer(p->hds, &dsbdesc, &p->hdsbuf, NULL);
}
if (res != DS_OK) {
UninitDirectSound();
UninitDirectSound(ao);
mp_msg(MSGT_AO, MSGL_ERR,
"ao_dsound: cannot create secondary (stream)buffer (%s)\n",
dserr2str(res));
@ -524,11 +542,13 @@ static int init(struct ao *ao, char *params)
*/
static void reset(struct ao *ao)
{
IDirectSoundBuffer_Stop(hdsbuf);
struct priv *p = ao->priv;
IDirectSoundBuffer_Stop(p->hdsbuf);
// reset directsound buffer
IDirectSoundBuffer_SetCurrentPosition(hdsbuf, 0);
write_offset = 0;
underrun_check = 0;
IDirectSoundBuffer_SetCurrentPosition(p->hdsbuf, 0);
p->write_offset = 0;
p->underrun_check = 0;
}
/**
@ -536,7 +556,9 @@ static void reset(struct ao *ao)
*/
static void audio_pause(struct ao *ao)
{
IDirectSoundBuffer_Stop(hdsbuf);
struct priv *p = ao->priv;
IDirectSoundBuffer_Stop(p->hdsbuf);
}
/**
@ -544,7 +566,9 @@ static void audio_pause(struct ao *ao)
*/
static void audio_resume(struct ao *ao)
{
IDirectSoundBuffer_Play(hdsbuf, 0, 0, DSBPLAY_LOOPING);
struct priv *p = ao->priv;
IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
}
/**
@ -557,36 +581,37 @@ static void uninit(struct ao *ao, bool immed)
mp_sleep_us(get_delay(ao) * 1000000);
reset(ao);
DestroyBuffer();
UninitDirectSound();
DestroyBuffer(ao);
UninitDirectSound(ao);
}
// return exact number of free (safe to write) bytes
static int check_free_buffer_size(struct ao *ao)
{
struct priv *p = ao->priv;
int space;
DWORD play_offset;
IDirectSoundBuffer_GetCurrentPosition(hdsbuf, &play_offset, NULL);
space = buffer_size - (write_offset - play_offset);
IDirectSoundBuffer_GetCurrentPosition(p->hdsbuf, &play_offset, NULL);
space = p->buffer_size - (p->write_offset - play_offset);
// | | <-- const --> | | |
// buffer start play_cursor write_cursor write_offset buffer end
// buffer start play_cursor write_cursor p->write_offset buffer end
// play_cursor is the actual postion of the play cursor
// write_cursor is the position after which it is assumed to be save to write data
// write_offset is the postion where we actually write the data to
if (space > buffer_size)
space -= buffer_size; // write_offset < play_offset
// p->write_offset is the postion where we actually write the data to
if (space > p->buffer_size)
space -= p->buffer_size; // p->write_offset < play_offset
// Check for buffer underruns. An underrun happens if DirectSound
// started to play old data beyond the current write_offset. Detect this
// started to play old data beyond the current p->write_offset. Detect this
// by checking whether the free space shrinks, even though no data was
// written (i.e. no write_buffer). Doesn't always work, but the only
// reason we need this is to deal with the situation when playback ends,
// and the buffer is only half-filled.
if (space < underrun_check) {
if (space < p->underrun_check) {
// there's no useful data in the buffers
space = buffer_size;
space = p->buffer_size;
reset(ao);
}
underrun_check = space;
p->underrun_check = space;
return space;
}
@ -596,10 +621,12 @@ static int check_free_buffer_size(struct ao *ao)
*/
static int get_space(struct ao *ao)
{
struct priv *p = ao->priv;
int space = check_free_buffer_size(ao);
if (space < min_free_space)
if (space < p->min_free_space)
return 0;
return space - min_free_space;
return space - p->min_free_space;
}
/**
@ -627,8 +654,10 @@ static int play(struct ao *ao, void *data, int len, int flags)
*/
static float get_delay(struct ao *ao)
{
struct priv *p = ao->priv;
int space = check_free_buffer_size(ao);
return (float)(buffer_size - space) / (float)ao->bps;
return (float)(p->buffer_size - space) / (float)ao->bps;
}
const struct ao_driver audio_out_dsound = {