mirror of https://github.com/mpv-player/mpv
csputils: cosmetic changes
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@ -3,6 +3,8 @@
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*
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* Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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*
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* mp_invert_yuv2rgb based on DarkPlaces engine, original code (GPL2 or later)
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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@ -29,7 +31,6 @@
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#include <math.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "mp_msg.h"
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#include "csputils.h"
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@ -321,11 +322,6 @@ int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
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void mp_invert_yuv2rgb(float out[3][4], float in[3][4])
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{
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// this is from the DarkPlaces engine, reduces to 3x3. Original code
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// released under GPL2 or any later version.
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float det;
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// this seems to help gcc's common subexpression elimination, and also makes the code look nicer
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float m00 = in[0][0], m01 = in[0][1], m02 = in[0][2], m03 = in[0][3],
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m10 = in[1][0], m11 = in[1][1], m12 = in[1][2], m13 = in[1][3],
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m20 = in[2][0], m21 = in[2][1], m22 = in[2][2], m23 = in[2][3];
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@ -341,17 +337,11 @@ void mp_invert_yuv2rgb(float out[3][4], float in[3][4])
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out[2][1] = -(m00 * m21 - m20 * m01);
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out[2][2] = (m00 * m11 - m10 * m01);
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// calculate the determinant (as inverse == 1/det * adjoint, adjoint * m == identity * det, so this calculates the det)
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det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2];
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if (det == 0.0f) {
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//mp_msg(MSGT_VO, MSGL_ERR, "cannot invert yuv2rgb matrix\n");
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return;
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}
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// multiplications are faster than divisions, usually
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// calculate the determinant (as inverse == 1/det * adjoint,
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// adjoint * m == identity * det, so this calculates the det)
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float det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2];
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det = 1.0f / det;
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// manually unrolled loop to multiply all matrix elements by 1/det
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out[0][0] *= det;
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out[0][1] *= det;
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out[0][2] *= det;
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