mirror of https://github.com/mpv-player/mpv
vdpau: allocate surfaces by age
Whether this helps is probably questionable and depends on the GPU. But the vaapi code does it too.
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@ -179,6 +179,7 @@ static struct mp_image *create_ref(struct mp_vdpau_ctx *ctx, int index)
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struct surface_entry *e = &ctx->video_surfaces[index];
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assert(!e->in_use);
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e->in_use = true;
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e->age = ctx->age_counter++;
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struct surface_ref *ref = talloc_ptrtype(NULL, ref);
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*ref = (struct surface_ref){ctx, index};
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struct mp_image *res =
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@ -237,10 +238,17 @@ static struct mp_image *mp_vdpau_get_surface(struct mp_vdpau_ctx *ctx,
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assert(e->chroma == chroma);
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assert(e->rgb_format == rgb_format);
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assert(e->rgb == rgb);
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if (surface_index >= 0) {
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struct surface_entry *other = &ctx->video_surfaces[surface_index];
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if (other->age < e->age)
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continue;
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}
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surface_index = n;
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}
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}
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if (surface_index >= 0)
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goto done;
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}
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}
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// Allocate new surface
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for (int n = 0; n < MAX_VIDEO_SURFACES; n++) {
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@ -56,6 +56,7 @@ struct mp_vdpau_ctx {
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// Surface pool
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pthread_mutex_t pool_lock;
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int64_t age_counter;
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struct surface_entry {
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VdpVideoSurface surface;
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VdpOutputSurface osurface;
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@ -65,6 +66,7 @@ struct mp_vdpau_ctx {
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VdpChromaType chroma;
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bool rgb;
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bool in_use;
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int64_t age;
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} video_surfaces[MAX_VIDEO_SURFACES];
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};
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