Dlls can be relocated when loading so rely on filename instead of absolute

address to check if it's drv43260.dll and hence needs patching.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26419 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
zuxy 2008-04-12 18:29:57 +00:00
parent 8fd56cbb88
commit 339a79e1c3
1 changed files with 2 additions and 3 deletions

View File

@ -204,8 +204,7 @@ static int load_syms_windows(char *path) {
rv_handle = handle;
#ifndef WIN32_LOADER
{
// drv43260.dll
if (wrvyuv_transform == (void *)0x634114d0) {
if (strstr(path, "drv34260.dll")) {
int patched;
// patch away multithreaded decoding, it causes crashes
static const uint8_t oldcode[13] = {
@ -215,7 +214,7 @@ static int load_syms_windows(char *path) {
0x31, 0xc0,
0x89, 0x83, 0xf8, 0x05, 0x00, 0x00,
0xe9, 0xd0, 0x00, 0x00, 0x00 };
patched = patch_dll((void *)0x634132fa, oldcode, newcode,
patched = patch_dll((char*)wrvyuv_transform + 0x634132fa - 0x634114d0, oldcode, newcode,
sizeof(oldcode));
if (!patched)
mp_msg(MSGT_DECVIDEO, MSGL_WARN, "Could not patch Real codec, this might crash on multi-CPU systems\n");