mirror of https://github.com/mpv-player/mpv
-audiofile-cache documented, bytes --> Bytes, typo.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@9717 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -401,16 +401,20 @@ Use \-audio\-demuxer 17 to force .mp3 detection.
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Play audio from an external file (WAV, MP3 or Ogg Vorbis) while viewing a
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movie.
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.TP
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.B -audiofile-cache <kBytes>
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Enables caching for the stream used by -audiofile, using the specified
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amount of memory.
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.TP
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.B \-bandwidth <value>
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Specify the maximum bandwidth for network streaming (for servers that are
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able to send content in different bitrates).
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Usefull if you want to watch live streamed media behind a slow connection.
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Useful if you want to watch live streamed media behind a slow connection.
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.TP
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.B \-cdrom\-device <path\ to\ device>
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Override default CDROM drive name /dev/\:cdrom.
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.TP
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.B \-cache <kbytes>
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This option specifies how much memory (in kbytes) to use when precaching a
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.B \-cache <kBytes>
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This option specifies how much memory (in kBytes) to use when precaching a
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file/\:URL.
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Especially useful on slow media (default is \-nocache).
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.TP
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@ -655,7 +659,7 @@ set colorspace
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.IPs format=<value>
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colorspace (fourcc) in hex
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.IPs size=<value>
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frame size in bytes
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frame size in Bytes
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.RE
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.PD 1
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.
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@ -1137,7 +1141,7 @@ the exceeding channels are truncated.
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.IPs format[=bps,f]
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Select the format f and bits per sample bps used for output from the
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filter layer.
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The option bps is an integer and denotes bytes per sample.
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The option bps is an integer and denotes Bytes per sample.
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The format f is a string containing a concatenated mix of:
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.br
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alaw, mulaw or imaadpcm
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@ -2371,19 +2375,19 @@ FIFO commands are:
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.RSss
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RGBA32 width height xpos ypos alpha clear
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.br
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followed by width*height*4 bytes of raw RGBA32 data.
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followed by width*height*4 Bytes of raw RGBA32 data.
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ABGR32 width height xpos ypos alpha clear
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.br
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followed by width*height*4 bytes of raw ABGR32 data.
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followed by width*height*4 Bytes of raw ABGR32 data.
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RGB24 width height xpos ypos alpha clear
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.br
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followed by width*height*3 bytes of raw RGB32 data.
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followed by width*height*3 Bytes of raw RGB32 data.
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BGR24 width height xpos ypos alpha clear
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.br
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followed by width*height*3 bytes of raw BGR32 data.
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followed by width*height*3 Bytes of raw BGR32 data.
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ALPHA width height xpos ypos alpha
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.br
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