mirror of
https://github.com/mpv-player/mpv
synced 2024-12-23 23:32:26 +00:00
gl_wayland: eglSwapInterval(0) to avoid blocking
This makes mesa not wait for frame callback internally.
This commit is contained in:
parent
b144da63a8
commit
3245bfefc3
@ -136,11 +136,6 @@ typedef struct MPGLContext {
|
||||
// Resize the window, or create a new window if there isn't one yet.
|
||||
// On the first call, it creates a GL context.
|
||||
bool (*config_window)(struct MPGLContext *ctx, int flags);
|
||||
|
||||
// Optional callback on the beginning of a frame. The frame will be finished
|
||||
// with swapGlBuffers(). This returns false if use of the OpenGL context
|
||||
// should be avoided.
|
||||
bool (*start_frame)(struct MPGLContext *);
|
||||
} MPGLContext;
|
||||
|
||||
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
|
||||
|
@ -144,6 +144,20 @@ static void egl_create_window(struct vo_wayland_state *wl)
|
||||
wl->egl_context.egl.ctx);
|
||||
|
||||
wl_display_dispatch_pending(wl->display.display);
|
||||
|
||||
/**
|
||||
* <http://lists.freedesktop.org/archives/wayland-devel/2013-November/012019.html>
|
||||
*
|
||||
* The main change is that if the swap interval is 0 then Mesa won't install a
|
||||
* frame callback so that eglSwapBuffers can be executed as often as necessary.
|
||||
* Instead it will do a sync request after the swap buffers. It will block for
|
||||
* sync complete event in get_back_bo instead of the frame callback. The
|
||||
* compositor is likely to send a release event while processing the new buffer
|
||||
* attach and this makes sure we will receive that before deciding whether to
|
||||
* allocate a new buffer.
|
||||
*/
|
||||
|
||||
eglSwapInterval(wl->egl_context.egl.dpy, 0);
|
||||
}
|
||||
|
||||
static bool config_window_wayland(struct MPGLContext *ctx, int flags)
|
||||
@ -196,11 +210,8 @@ static void swapGlBuffers_wayland(MPGLContext *ctx)
|
||||
{
|
||||
struct vo_wayland_state *wl = ctx->vo->wayland;
|
||||
|
||||
if (!wl->frame.pending)
|
||||
return;
|
||||
|
||||
eglSwapBuffers(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
|
||||
wl->frame.pending = false;
|
||||
}
|
||||
|
||||
static int control(struct vo *vo, int *events, int request, void *data)
|
||||
@ -214,12 +225,6 @@ static int control(struct vo *vo, int *events, int request, void *data)
|
||||
return r;
|
||||
}
|
||||
|
||||
static bool start_frame(struct MPGLContext *ctx)
|
||||
{
|
||||
struct vo_wayland_state *wl = ctx->vo->wayland;
|
||||
return wl->frame.pending;
|
||||
}
|
||||
|
||||
void mpgl_set_backend_wayland(MPGLContext *ctx)
|
||||
{
|
||||
ctx->config_window = config_window_wayland;
|
||||
@ -228,5 +233,4 @@ void mpgl_set_backend_wayland(MPGLContext *ctx)
|
||||
ctx->vo_control = control;
|
||||
ctx->vo_init = vo_wayland_init;
|
||||
ctx->vo_uninit = vo_wayland_uninit;
|
||||
ctx->start_frame = start_frame;
|
||||
}
|
||||
|
@ -169,9 +169,6 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame)
|
||||
struct gl_priv *p = vo->priv;
|
||||
GL *gl = p->gl;
|
||||
|
||||
if (p->glctx->start_frame && !p->glctx->start_frame(p->glctx))
|
||||
return;
|
||||
|
||||
p->frame_started = true;
|
||||
gl_video_render_frame(p->renderer, frame, 0);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user