mirror of https://github.com/mpv-player/mpv
audio: preallocate audio buffers on resize
This avoids too many realloc() calls if the caller is appending to an audo buffer. This case is actually quite noticeable when using something that buffers a large amount of audio.
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@ -173,10 +173,15 @@ void mp_audio_realloc(struct mp_audio *mpa, int samples)
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}
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// Like mp_audio_realloc(), but only reallocate if the audio grows in size.
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// If the buffer is reallocated, also preallocate.
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void mp_audio_realloc_min(struct mp_audio *mpa, int samples)
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{
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if (samples > mp_audio_get_allocated_size(mpa))
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mp_audio_realloc(mpa, samples);
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if (samples > mp_audio_get_allocated_size(mpa)) {
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size_t alloc = ta_calc_prealloc_elems(samples);
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if (alloc > INT_MAX)
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abort(); // oom
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mp_audio_realloc(mpa, alloc);
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}
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}
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/* Get the size allocated for the data, in number of samples. If the allocated
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