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vo_gl: Fix -geometry with -wid behaviour (y position was flipped)
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31600 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -197,9 +197,10 @@ static void redraw(void);
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static void resize(int x,int y){
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mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
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if (WinID >= 0) {
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int top = 0, left = 0, w = x, h = y;
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geometry(&top, &left, &w, &h, vo_dwidth, vo_dheight);
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mpglViewport(top, left, w, h);
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int left = 0, top = 0, w = x, h = y;
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geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
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top = y - h - top;
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mpglViewport(left, top, w, h);
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} else
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mpglViewport( 0, 0, x, y );
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