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player/lua: use mp_msg_find_level in check_loglevel
Fixes off by one error. Allows to use MSGL_STATS, but since this is internal value, this is mostly cosmetic change.
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@ -487,10 +487,9 @@ error_out:
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static int check_loglevel(lua_State *L, int arg)
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{
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const char *level = luaL_checkstring(L, arg);
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for (int n = 0; n < MSGL_MAX; n++) {
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if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
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int n = mp_msg_find_level(level);
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if (n >= 0)
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return n;
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}
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luaL_error(L, "Invalid log level '%s'", level);
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abort();
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}
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