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known bugs with P4 and SSE, small fixes
based on a patch by compn < . tempn . @ . twmi . . . rr . . . com . > git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17159 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -505,11 +505,25 @@ since QNX has only X <emphasis>emulation</emphasis> which is VERY slow. Use SDL.
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console is rather slow. Redirecting output or using the
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<option>-quiet</option> option has been reported to improve performance on
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some systems. Direct rendering (<option>-dr</option>) may also help.
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You can prevent OSD flicker through double buffering with the
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<option>-double</option> option. If playback is jerky, try
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If playback is jerky, try
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<option>-autosync 100</option>. If some of these options help you, you
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may want to put them in your config file.</para>
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<note>
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<para>On Windows the runtime CPU-detection disables SSE support
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because of recurring and hard to trace SSE-related crashes. If you
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wish to have SSE support, you will have to compile without runtime
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CPU-detection.
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</para>
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<para>If you have a Pentium 4 and are experiencing a crash using the
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realplayer codecs you may need to disable hyperthreading support.
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</para>
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</note>
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<sect2 id="cygwin">
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<title><application>Cygwin</application></title>
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