known bugs with P4 and SSE, small fixes

based on a patch by compn < . tempn . @ . twmi . . . rr . . . com . >


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17159 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
diego 2005-12-10 19:01:01 +00:00
parent 84e6e3240c
commit 2ef5a16f40
1 changed files with 16 additions and 2 deletions

View File

@ -505,11 +505,25 @@ since QNX has only X <emphasis>emulation</emphasis> which is VERY slow. Use SDL.
console is rather slow. Redirecting output or using the
<option>-quiet</option> option has been reported to improve performance on
some systems. Direct rendering (<option>-dr</option>) may also help.
You can prevent OSD flicker through double buffering with the
<option>-double</option> option. If playback is jerky, try
If playback is jerky, try
<option>-autosync 100</option>. If some of these options help you, you
may want to put them in your config file.</para>
<note>
<para>On Windows the runtime CPU-detection disables SSE support
because of recurring and hard to trace SSE-related crashes. If you
wish to have SSE support, you will have to compile without runtime
CPU-detection.
</para>
<para>If you have a Pentium 4 and are experiencing a crash using the
realplayer codecs you may need to disable hyperthreading support.
</para>
</note>
<sect2 id="cygwin">
<title><application>Cygwin</application></title>