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appveyor: use MSYS2 shaderc package

There's a shaderc package in MSYS2 now. Using it should shave ten
minutes off the appveyor build.
This commit is contained in:
James Ross-Gowan 2020-12-18 23:38:36 +11:00
parent 4029a695b5
commit 2bc88a2936

View File

@ -23,6 +23,7 @@ pacman -S --noconfirm --needed \
$MINGW_PACKAGE_PREFIX-lua51 \
$MINGW_PACKAGE_PREFIX-ninja \
$MINGW_PACKAGE_PREFIX-rubberband \
$MINGW_PACKAGE_PREFIX-shaderc \
$MINGW_PACKAGE_PREFIX-uchardet \
$MINGW_PACKAGE_PREFIX-vulkan
@ -51,17 +52,6 @@ pacman -Sc --noconfirm
make -j4 install
)
# Compile shaderc
(
git clone --depth=1 https://github.com/google/shaderc && cd shaderc
"$PYTHON" utils/git-sync-deps
mkdir build && cd build
cmake -GNinja -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=$MINGW_PREFIX ..
ninja install
)
# Compile SPIRV-Cross
(
git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Cross && cd SPIRV-Cross