support negative stride (flipping) in vo_gl.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17221 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2005-12-18 12:04:08 +00:00
parent 06ed3c2b57
commit 2a15e8beb8
4 changed files with 19 additions and 6 deletions

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@ -493,6 +493,10 @@ void glUploadTex(GLenum target, GLenum format, GLenum type,
if (w <= 0 || h <= 0) return;
if (slice <= 0)
slice = h;
if (stride < 0) {
data += h * stride;
stride = -stride;
}
// this is not always correct, but should work for MPlayer
glAdjustAlignment(stride);
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
@ -910,16 +914,21 @@ void inline glDisableYUVConversion(GLenum target, int type) {
* \param sy height of texture in pixels
* \param rect_tex whether this texture uses texture_rectangle extension
* \param is_yv12 if set, also draw the textures from units 1 and 2
* \param flip flip the texture upside down
* \ingroup gltexture
*/
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
int sx, int sy, int rect_tex, int is_yv12) {
int sx, int sy, int rect_tex, int is_yv12, int flip) {
GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
if (!rect_tex) {
tx /= sx; ty /= sy; tw /= sx; th /= sy;
tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
}
if (flip) {
y += h;
h = -h;
}
glBegin(GL_QUADS);
glTexCoord2f(tx, ty);
if (is_yv12) {

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@ -196,7 +196,7 @@ void glUploadTex(GLenum target, GLenum format, GLenum type,
int x, int y, int w, int h, int slice);
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
int sx, int sy, int rect_tex, int is_yv12);
int sx, int sy, int rect_tex, int is_yv12, int flip);
/** \addtogroup glconversion
* \{ */

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@ -90,6 +90,7 @@ static int eq_bgamma = 0;
static int texture_width;
static int texture_height;
static int mpi_flipped;
static unsigned int slice_height = 1;
@ -473,12 +474,12 @@ static void create_osd_texture(int x0, int y0, int w, int h,
// render alpha
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
BindTexture(gl_target, osdatex[osdtexCnt]);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
#endif
// render OSD
glBlendFunc (GL_ONE, GL_ONE);
BindTexture(gl_target, osdtex[osdtexCnt]);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
glEndList();
osdtexCnt++;
@ -508,7 +509,7 @@ flip_page(void)
glDrawTex(0, 0, image_width, image_height,
0, 0, image_width, image_height,
texture_width, texture_height,
use_rectangle == 1, image_format == IMGFMT_YV12);
use_rectangle == 1, image_format == IMGFMT_YV12, mpi_flipped);
if (image_format == IMGFMT_YV12)
glDisableYUVConversion(gl_target, use_yuv);
@ -544,6 +545,7 @@ flip_page(void)
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
mpi_flipped = (stride[0] < 0);
glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
x, y, w, h, slice_height);
if (image_format == IMGFMT_YV12) {
@ -612,6 +614,7 @@ static uint32_t draw_image(mp_image_t *mpi) {
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
slice = 0; // always "upload" full texture
}
mpi_flipped = (mpi->stride[0] < 0);
glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[0],
mpi->x, mpi->y, mpi->w, mpi->h, slice);
if (mpi->imgfmt == IMGFMT_YV12) {

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@ -531,7 +531,8 @@ static void drawTextureDisplay ()
glDrawTex(square->fx, square->fy, square->fw, square->fh,
0, 0, texture_width, texture_height,
texture_width, texture_height, 0, image_format == IMGFMT_YV12);
texture_width, texture_height,
0, image_format == IMGFMT_YV12, 0);
square++;
} /* for all texnumx */
} /* for all texnumy */