README.md: update comments about Windows hwdec/GL

We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
This commit is contained in:
wm4 2017-03-13 12:36:44 +01:00
parent 076116a0e5
commit 240868e348
1 changed files with 3 additions and 5 deletions

View File

@ -33,14 +33,12 @@ Releases can be found on the [release list][releases].
- A not too ancient Linux, or Windows Vista or later, or OSX 10.8 or later.
- A somewhat capable CPU. Hardware decoding might sometimes help if the CPU
is too slow to decode video realtime, but must be explicitly enabled with
the `--hwdec` option. On Windows, a CPU with SSE4 instruction set is required
to get decent hardware decoding performance.
the `--hwdec` option.
- A not too crappy GPU. mpv is not intended to be used with bad GPUs. There are
many caveats with drivers or system compositors causing tearing, stutter,
etc. On Windows, you might want to make sure the graphics drivers are
current, especially OpenGL. In some cases, ancient fallback video output
methods can help (such as `--vo=xv` on Linux), but this use is not
recommended or supported.
current. In some cases, ancient fallback video output methods can help
(such as `--vo=xv` on Linux), but this use is not recommended or supported.
## Downloads