mirror of https://github.com/mpv-player/mpv
README.md: update comments about Windows hwdec/GL
We have direct rendering with hardware decoding now (so no SSE4 for memcpy from GPU memory required), and also OpenGL drivers are not so much of a problem anymore with ANGLE being default.
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@ -33,14 +33,12 @@ Releases can be found on the [release list][releases].
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- A not too ancient Linux, or Windows Vista or later, or OSX 10.8 or later.
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- A somewhat capable CPU. Hardware decoding might sometimes help if the CPU
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is too slow to decode video realtime, but must be explicitly enabled with
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the `--hwdec` option. On Windows, a CPU with SSE4 instruction set is required
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to get decent hardware decoding performance.
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the `--hwdec` option.
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- A not too crappy GPU. mpv is not intended to be used with bad GPUs. There are
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many caveats with drivers or system compositors causing tearing, stutter,
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etc. On Windows, you might want to make sure the graphics drivers are
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current, especially OpenGL. In some cases, ancient fallback video output
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methods can help (such as `--vo=xv` on Linux), but this use is not
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recommended or supported.
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current. In some cases, ancient fallback video output methods can help
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(such as `--vo=xv` on Linux), but this use is not recommended or supported.
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## Downloads
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