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vo_opengl: redraw when pausing while showing an interpolated frame

If smoothmotion is enabled, and the screen shows an interpolated frame
the moment you pause, redraw a non-interpolated frame.
This commit is contained in:
wm4 2015-02-04 23:37:38 +01:00
parent 9248f75853
commit 23fd114299
3 changed files with 18 additions and 1 deletions

View File

@ -182,6 +182,8 @@ struct gl_video {
// reinit_rendering must be called
bool need_reinit_rendering;
bool is_interpolated;
struct mp_csp_equalizer video_eq;
// Source and destination color spaces for the CMS matrix
@ -1728,8 +1730,9 @@ static void gl_video_interpolate_frame(struct gl_video *p,
GL *gl = p->gl;
double inter_coeff = 0.0;
int64_t prev_pts = p->surfaces[fbosurface_next(p)].pts;
p->is_interpolated = prev_pts < t->pts;
if (prev_pts < t->pts) {
if (p->is_interpolated) {
MP_STATS(p, "new-pts");
// fbosurface 0 is already bound from the caller
p->surfaces[p->surface_idx].pts = t->pts;
@ -1780,6 +1783,8 @@ void gl_video_render_frame(struct gl_video *p, int fbo, struct frame_timing *t)
MPSWAP(int, src_rect_rot.x1, src_rect_rot.y1);
}
p->is_interpolated = false;
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
@ -2224,6 +2229,11 @@ void gl_video_reset(struct gl_video *p)
p->surface_idx = 0;
}
bool gl_video_showing_interpolated_frame(struct gl_video *p)
{
return p->is_interpolated;
}
// dest = src.<w> (always using 4 components)
static void packed_fmt_swizzle(char w[5], const struct fmt_entry *texfmt,
const struct packed_fmt_entry *fmt)

View File

@ -86,6 +86,7 @@ void gl_video_resize_redraw(struct gl_video *p, int w, int h);
void gl_video_set_gl_state(struct gl_video *p);
void gl_video_unset_gl_state(struct gl_video *p);
void gl_video_reset(struct gl_video *p);
bool gl_video_showing_interpolated_frame(struct gl_video *p);
struct gl_hwdec;
void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);

View File

@ -375,6 +375,12 @@ static int control(struct vo *vo, uint32_t request, void *data)
gl_video_reset(p->renderer);
mpgl_unlock(p->glctx);
return true;
case VOCTRL_PAUSE:
mpgl_lock(p->glctx);
if (gl_video_showing_interpolated_frame(p->renderer))
vo->want_redraw = true;
mpgl_unlock(p->glctx);
return true;
}
mpgl_lock(p->glctx);