Don't print "Could not patch" messages when we haven't actually tried to patch.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26417 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
zuxy 2008-04-12 18:23:26 +00:00
parent b7e24c2758
commit 221c40a86c
1 changed files with 2 additions and 2 deletions

View File

@ -204,9 +204,9 @@ static int load_syms_windows(char *path) {
rv_handle = handle;
#ifndef WIN32_LOADER
{
int patched = 0;
// drv43260.dll
if (wrvyuv_transform == (void *)0x634114d0) {
int patched;
// patch away multithreaded decoding, it causes crashes
static const uint8_t oldcode[13] = {
0x83, 0xbb, 0xf8, 0x05, 0x00, 0x00, 0x01,
@ -217,9 +217,9 @@ static int load_syms_windows(char *path) {
0xe9, 0xd0, 0x00, 0x00, 0x00 };
patched = patch_dll((void *)0x634132fa, oldcode, newcode,
sizeof(oldcode));
}
if (!patched)
mp_msg(MSGT_DECVIDEO, MSGL_WARN, "Could not patch Real codec, this might crash on multi-CPU systems\n");
}
}
#endif
return 1;