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player: refresh OSD on track switching
Apparently, at least sub_reload was missing a refresh at all.
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@ -683,6 +683,8 @@ void mp_switch_track_n(struct MPContext *mpctx, int order, enum stream_type type
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}
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}
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osd_changed_all(mpctx->osd);
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talloc_free(mpctx->track_layout_hash);
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mpctx->track_layout_hash = talloc_steal(mpctx, track_layout_hash(mpctx));
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}
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