more sane order for overlay workarounds, fixed a bug where the mouse would stay hidden on win98

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12486 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
faust3 2004-05-18 17:51:25 +00:00
parent 193e10d0ab
commit 1ec95a2e53
1 changed files with 19 additions and 18 deletions

View File

@ -507,7 +507,7 @@ static uint32_t Directx_ManageDisplay()
}
else height=tmpheight;
}
ShowCursor(TRUE);
while(ShowCursor(TRUE)<=0){}
}
rd.right=rd.left+width;
rd.bottom=rd.top+height;
@ -521,6 +521,21 @@ static uint32_t Directx_ManageDisplay()
ZeroMemory(&capsDrv, sizeof(capsDrv));
capsDrv.dwSize = sizeof(capsDrv);
if(g_lpdd->lpVtbl->GetCaps(g_lpdd,&capsDrv, NULL) != DD_OK)return 1;
/*get minimum stretch, depends on display adaptor and mode (refresh rate!) */
uStretchFactor1000 = capsDrv.dwMinOverlayStretch>1000 ? capsDrv.dwMinOverlayStretch : 1000;
rd.right = ((width+rd.left)*uStretchFactor1000+999)/1000;
rd.bottom = (height+rd.top)*uStretchFactor1000/1000;
/*calculate xstretch1000 and ystretch1000*/
xstretch1000 = ((rd.right - rd.left)* 1000)/image_width ;
ystretch1000 = ((rd.bottom - rd.top)* 1000)/image_height;
rs.left=0;
rs.right=image_width;
rs.top=0;
rs.bottom=image_height;
if(rd.left < 0)rs.left=(-rd.left*1000)/xstretch1000;
if(rd.top < 0)rs.top=(-rd.top*1000)/ystretch1000;
if(rd.right > vo_screenwidth)rs.right=((vo_screenwidth-rd.left)*1000)/xstretch1000;
if(rd.bottom > vo_screenheight)rs.bottom=((vo_screenheight-rd.top)*1000)/ystretch1000;
/*do not allow to zoom or shrink if hardware isn't able to do so*/
if((width < image_width)&& !(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSHRINKX))
{
@ -545,22 +560,7 @@ static uint32_t Directx_ManageDisplay()
if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHYN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only stretchN\n");
else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't stretch y\n");
rd.bottom = rd.top + image_height;
}
/*get minimum stretch, depends on display adaptor and mode (refresh rate!) */
uStretchFactor1000 = capsDrv.dwMinOverlayStretch>1000 ? capsDrv.dwMinOverlayStretch : 1000;
rd.right = ((width+rd.left)*uStretchFactor1000+999)/1000;
rd.bottom = (height+rd.top)*uStretchFactor1000/1000;
/*calculate xstretch1000 and ystretch1000*/
xstretch1000 = ((rd.right - rd.left)* 1000)/image_width ;
ystretch1000 = ((rd.bottom - rd.top)* 1000)/image_height;
rs.left=0;
rs.right=image_width;
rs.top=0;
rs.bottom=image_height;
if(rd.left < 0)rs.left=(-rd.left*1000)/xstretch1000;
if(rd.top < 0)rs.top=(-rd.top*1000)/ystretch1000;
if(rd.right > vo_screenwidth)rs.right=((vo_screenwidth-rd.left)*1000)/xstretch1000;
if(rd.bottom > vo_screenheight)rs.bottom=((vo_screenheight-rd.top)*1000)/ystretch1000;
}
/*the last thing to check are alignment restrictions
these expressions (x & -y) just do alignment by dropping low order bits...
so to round up, we add first, then truncate*/
@ -1178,7 +1178,8 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
rd.top = vo_dy;
rd.right = rd.left + d_image_width;
rd.bottom = rd.top + d_image_height;
SetWindowPos(hWnd,NULL, rd.left, rd.top,rd.right-rd.left,rd.bottom-rd.top,SWP_SHOWWINDOW|SWP_NOOWNERZORDER);
AdjustWindowRect(&rd,WS_OVERLAPPEDWINDOW|WS_SIZEBOX,FALSE);
SetWindowPos(hWnd,NULL, vo_dx, vo_dy,rd.right-rd.left,rd.bottom-rd.top,SWP_SHOWWINDOW|SWP_NOOWNERZORDER);
}
else ShowWindow(hWnd,SW_SHOW);