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mp_msg: don't change text color for normal output
Normal text was set to gray foreground color. This didn't work for terminals with white background. Instead of setting a color for normal text, reset the color attributes. This way, only errors and warnings are formatted differently. Also change the default color for MSGL_HINT from bold white to yellow.
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840c98d190
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@ -121,7 +121,7 @@ int mp_msg_test(int mod, int lev)
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static void set_msg_color(FILE* stream, int lev)
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{
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static const unsigned char v_colors[10] = {9, 1, 3, 15, 7, 7, 2, 8, 8, 8};
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static const int v_colors[10] = {9, 1, 3, 3, -1, -1, 2, 8, 8, 8};
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int c = v_colors[lev];
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#ifdef MP_ANNOY_ME
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/* that's only a silly color test */
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@ -138,9 +138,15 @@ static void set_msg_color(FILE* stream, int lev)
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{
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#ifdef _WIN32
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HANDLE *wstream = stream == stderr ? hSTDERR : hSTDOUT;
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if (c == -1)
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c = 7;
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SetConsoleTextAttribute(wstream, ansi2win32[c] | FOREGROUND_INTENSITY);
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#else
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fprintf(stream, "\033[%d;3%dm", c >> 3, c & 7);
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if (c == -1) {
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fprintf(stream, "\033[0m");
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} else {
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fprintf(stream, "\033[%d;3%dm", c >> 3, c & 7);
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}
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#endif
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}
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}
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