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https://github.com/mpv-player/mpv
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common: add helper for subtracting rectangles
Not sure if generally useful; the following commit uses it.
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@ -126,6 +126,28 @@ bool mp_rect_equals(struct mp_rect *rc1, struct mp_rect *rc2)
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rc1->x1 == rc2->x1 && rc1->y1 == rc2->y1;
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}
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// Compute rc1-rc2, put result in res_array, return number of rectangles in
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// res_array. In the worst case, there are 4 rectangles, so res_array must
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// provide that much storage space.
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int mp_rect_subtract(const struct mp_rect *rc1, const struct mp_rect *rc2,
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struct mp_rect res[4])
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{
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struct mp_rect rc = *rc1;
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if (!mp_rect_intersection(&rc, rc2))
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return 0;
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int cnt = 0;
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if (rc1->y0 < rc.y0)
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res[cnt++] = (struct mp_rect){rc1->x0, rc1->y0, rc1->x1, rc.y0};
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if (rc1->x0 < rc.x0)
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res[cnt++] = (struct mp_rect){rc1->x0, rc.y0, rc.x0, rc.y1};
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if (rc1->x1 > rc.x1)
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res[cnt++] = (struct mp_rect){rc.x1, rc.y0, rc1->x1, rc.y1};
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if (rc1->y1 > rc.y1)
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res[cnt++] = (struct mp_rect){rc1->x0, rc.y1, rc1->x1, rc1->y1};
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return cnt;
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}
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// This works like snprintf(), except that it starts writing the first output
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// character to str[strlen(str)]. This returns the number of characters the
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// string would have *appended* assuming a large enough buffer, will make sure
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@ -87,6 +87,8 @@ void mp_rect_union(struct mp_rect *rc, const struct mp_rect *src);
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bool mp_rect_intersection(struct mp_rect *rc, const struct mp_rect *rc2);
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bool mp_rect_contains(struct mp_rect *rc, int x, int y);
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bool mp_rect_equals(struct mp_rect *rc1, struct mp_rect *rc2);
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int mp_rect_subtract(const struct mp_rect *rc1, const struct mp_rect *rc2,
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struct mp_rect res_array[4]);
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unsigned int mp_log2(uint32_t v);
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uint32_t mp_round_next_power_of_2(uint32_t v);
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