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win32: properly set window title

Set the window title on win32 based VOs using the same logic as on X11
and Cocoa.

Until now, the window title when using vo_direct3d and vo_gl was hardcoded
to "MPlayer - The Movie Player", and vo_directx showed "MPlayer". Now it
will show "mplayer2", unless the --title or --use-filename-title options
are used.

Change the internal window class name to the string "mplayer2" too.
This commit is contained in:
wm4 2011-12-07 01:36:19 +01:00
parent 7c6a4e1e98
commit 1bb08fc1e6
2 changed files with 8 additions and 5 deletions

View File

@ -959,9 +959,6 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_
if (!vo_w32_config(d_width, d_height, options))
return 1;
if (WinID == -1)
SetWindowText(vo_w32_window, title);
/*create the surfaces*/
if (Directx_CreatePrimarySurface())
return 1;

View File

@ -31,6 +31,8 @@
#include "aspect.h"
#include "w32_common.h"
#include "mp_fifo.h"
#include "osdep/io.h"
#include "talloc.h"
#ifndef WM_XBUTTONDOWN
# define WM_XBUTTONDOWN 0x020B
@ -44,7 +46,7 @@
#define WIN_ID_TO_HWND(x) ((HWND)(uint32_t)(x))
static const char classname[] = "MPlayer - The Movie Player";
static const char classname[] = "mplayer2";
int vo_vm = 0;
static int depthonscreen;
@ -402,7 +404,7 @@ static void resetMode(void) {
ChangeDisplaySettings(0, 0);
}
// Update the window position, size, and border style from vo_* values.
// Update the window title, position, size, and border style from vo_* values.
static int reinit_window_state(void) {
const LONG NO_FRAME = WS_POPUP;
const LONG FRAME = WS_OVERLAPPEDWINDOW | WS_SIZEBOX;
@ -412,6 +414,10 @@ static int reinit_window_state(void) {
if (WinID >= 0)
return 1;
wchar_t *title = mp_from_utf8(NULL, vo_get_window_title(global_vo));
SetWindowTextW(vo_window, title);
talloc_free(title);
bool toggle_fs = current_fs != vo_fs;
current_fs = vo_fs;