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https://github.com/mpv-player/mpv
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even more cosmetics
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@139 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -51,19 +51,19 @@ Now, go on:
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3. mplayer.c - ooh, he's the boss :)
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The timing is solved odd, since it has/recommended to be done differently
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for each of the formats, and sometimes can be done by many ways.
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for each of the formats, and sometimes can be done in many ways.
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There are the a_frame and v_frame float variables, they store the
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just played a/v position is seconds.
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A new frame is displayed if v_frame<a_frame, and sound is decoded if
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a_frame<v_frame.
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When playing (a/v), it increases the variables by the duration of the
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played a/v. In video, it's usually 1.0/fps, but I have to mention that
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doesn't really matters at video, for example asf doesn't have that,
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instead there is "duration" and it can change per frames.
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fps doesn't really matters at video, for example asf doesn't have that,
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instead there is "duration" and it can change per frame.
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MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
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Maybe only AVI and MPEG1 has fixed fps.
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So everything works perfect until the audio and video are in perfect
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So everything works right until the audio and video are in perfect
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synchronity, since the audio goes, it gives the timing, and if the
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time of a frame passed, the next frame is displayed.
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But what if these two aren't synchronized in the input file?
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@ -110,8 +110,8 @@ Now, go on:
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5.a Codec controller: this is the greatest hack in the whole :)
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The libmpeg2 is so unstable, that I can't believe it.
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Of course I don't mean it bullshit :) rather it only accepts
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totally perfect, errorfree streams. If it founds error, it's
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just a segfault ;) And don't start laughing, this is great this way,
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totally perfect, error-free streams. If it founds error, it
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just segfaults ;) And don't start laughing, this is great this way,
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from the view of speed it would be 50-100% slower if stuffed full with
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verifications. That's why I solved it by running it in a separate
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process, and if it dies, who cares, just start another.
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@ -121,11 +121,11 @@ Now, go on:
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So the MPlayer doesn't have to care about this, it just pumps the
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compressed stuff into the child, which displays it.
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- shmem: the compressed data, and the uncompressed frames are both
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in shared memory, so all 3 processes (mplayer, codeccontrol,
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in shared memory, so all 3 processes (mplayer, codeccontrol,
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libmpeg2 codec) sees 'em, so they can trade data fast.
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- FIFO is used for the communication between them.
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- If the child dies while decoding, the succesfully decoded data
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isn't lost, they are inherited by the new child throught the
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isn't lost, it's inherited by the new child through the
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shared mem! So only a little error can be seen in the video,
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it won't disappear or turn green, as in the older versions.
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