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scripting: minor logging improvements

Give scripting backends a proper name, instead of calling everything
"scripts".

Log client exit directly in client.c, as that is more general (doesn't
change actual output).
This commit is contained in:
wm4 2017-01-14 16:47:53 +01:00
parent ddaab3349b
commit 191cdbd31e
4 changed files with 9 additions and 5 deletions

View File

@ -359,6 +359,8 @@ void mpv_detach_destroy(mpv_handle *ctx)
if (!ctx) if (!ctx)
return; return;
MP_VERBOSE(ctx, "Exiting...\n");
// reserved_events equals the number of asynchronous requests that weren't // reserved_events equals the number of asynchronous requests that weren't
// yet replied. In order to avoid that trying to reply to a removed client // yet replied. In order to avoid that trying to reply to a removed client
// causes a crash, block until all asynchronous requests were served. // causes a crash, block until all asynchronous requests were served.

View File

@ -550,6 +550,7 @@ void update_screensaver_state(struct MPContext *mpctx);
// scripting.c // scripting.c
struct mp_scripting { struct mp_scripting {
const char *name; // e.g. "lua script"
const char *file_ext; // e.g. "lua" const char *file_ext; // e.g. "lua"
int (*load)(struct mpv_handle *client, const char *filename); int (*load)(struct mpv_handle *client, const char *filename);
}; };

View File

@ -1331,6 +1331,7 @@ static void add_functions(struct script_ctx *ctx)
} }
const struct mp_scripting mp_scripting_lua = { const struct mp_scripting mp_scripting_lua = {
.name = "lua script",
.file_ext = "lua", .file_ext = "lua",
.load = load_lua, .load = load_lua,
}; };

View File

@ -84,13 +84,12 @@ static void *script_thread(void *p)
struct thread_arg *arg = p; struct thread_arg *arg = p;
char name[90]; char name[90];
snprintf(name, sizeof(name), "lua (%s)", mpv_client_name(arg->client)); snprintf(name, sizeof(name), "%s (%s)", arg->backend->name,
mpv_client_name(arg->client));
mpthread_set_name(name); mpthread_set_name(name);
if (arg->backend->load(arg->client, arg->fname) < 0) if (arg->backend->load(arg->client, arg->fname) < 0)
MP_ERR(arg, "Could not load script %s\n", arg->fname); MP_ERR(arg, "Could not load %s %s\n", arg->backend->name, arg->fname);
MP_VERBOSE(arg, "Exiting...\n");
mpv_detach_destroy(arg->client); mpv_detach_destroy(arg->client);
talloc_free(arg); talloc_free(arg);
@ -137,7 +136,7 @@ int mp_load_script(struct MPContext *mpctx, const char *fname)
} }
arg->log = mp_client_get_log(arg->client); arg->log = mp_client_get_log(arg->client);
MP_VERBOSE(arg, "Loading script %s...\n", fname); MP_VERBOSE(arg, "Loading %s %s...\n", backend->name, fname);
pthread_t thread; pthread_t thread;
if (pthread_create(&thread, NULL, script_thread, arg)) { if (pthread_create(&thread, NULL, script_thread, arg)) {
@ -257,6 +256,7 @@ error:
} }
const struct mp_scripting mp_scripting_cplugin = { const struct mp_scripting mp_scripting_cplugin = {
.name = "SO plugin",
.file_ext = "so", .file_ext = "so",
.load = load_cplugin, .load = load_cplugin,
}; };