mirror of https://github.com/mpv-player/mpv
device_id flag force fullscreen device
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15729 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -27,11 +27,12 @@ MPlayerOpenGLView *mpGLView;
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NSAutoreleasePool *autoreleasepool;
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OSType pixelFormat;
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//Device
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static int device_width;
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static int device_height;
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static int device_id;
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static GDHandle device_handle;
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//Screen
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int screen_id;
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BOOL screen_force;
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NSRect screen_frame;
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NSScreen *screen_handle;
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NSArray *screen_array;
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//image
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unsigned char *image_data;
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@ -86,27 +87,22 @@ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, unsigne
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static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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int i;
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//Get Main device info///////////////////////////////////////////////////
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device_handle = GetMainDevice();
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for(i=0; i<device_id; i++)
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//init screen
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screen_array = [NSScreen screens];
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if(screen_id < [screen_array count])
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{
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device_handle = GetNextDevice(device_handle);
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if(device_handle == NULL)
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{
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mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", device_id);
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device_handle = GetMainDevice();
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device_id = 0;
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break;
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}
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screen_handle = [screen_array objectAtIndex:screen_id];
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}
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else
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{
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mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", screen_id);
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screen_handle = [screen_array objectAtIndex:0];
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screen_id = 0;
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}
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screen_frame = [screen_handle frame];
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NSRect device_rect = [[NSScreen mainScreen] frame];
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device_width = device_rect.size.width;
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device_height = device_rect.size.height;
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monitor_aspect = (float)device_width/(float)device_height;
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monitor_aspect = (float)screen_frame.size.width/(float)screen_frame.size.height;
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//misc mplayer setup
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image_width = width;
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@ -128,7 +124,7 @@ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32
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panscan_init();
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aspect_save_orig(width,height);
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aspect_save_prescale(d_width,d_height);
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aspect_save_screenres(device_width,device_height);
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aspect_save_screenres(screen_frame.size.width, screen_frame.size.height);
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aspect((int *)&d_width,(int *)&d_height,A_NOZOOM);
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movie_aspect = (float)d_width/(float)d_height;
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@ -208,21 +204,6 @@ static uint32_t preinit(const char *arg)
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{
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int parse_err = 0;
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if(arg)
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{
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char *parse_pos = (char *)&arg[0];
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while (parse_pos[0] && !parse_err)
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{
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if (strncmp (parse_pos, "device_id=", 10) == 0)
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{
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parse_pos = &parse_pos[10];
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device_id = strtol(parse_pos, &parse_pos, 0);
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}
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if (parse_pos[0] == ':') parse_pos = &parse_pos[1];
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else if (parse_pos[0]) parse_err = 1;
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}
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}
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#if !defined (MACOSX_FINDER_SUPPORT) || !defined (HAVE_SDL)
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//this chunk of code is heavily based off SDL_macosx.m from SDL
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//it uses an Apple private function to request foreground operation
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@ -243,6 +224,22 @@ static uint32_t preinit(const char *arg)
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}
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#endif
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if(arg)
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{
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char *parse_pos = (char *)&arg[0];
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while (parse_pos[0] && !parse_err)
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{
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if (strncmp (parse_pos, "device_id=", 10) == 0)
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{
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parse_pos = &parse_pos[10];
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screen_id = strtol(parse_pos, &parse_pos, 0);
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screen_force = YES;
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}
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if (parse_pos[0] == ':') parse_pos = &parse_pos[1];
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else if (parse_pos[0]) parse_err = 1;
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}
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}
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NSApplicationLoad();
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autoreleasepool = [[NSAutoreleasePool alloc] init];
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@ -303,6 +300,7 @@ static uint32_t control(uint32_t request, void *data, ...)
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NSRect frame;
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CVReturn error = kCVReturnSuccess;
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//config window
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aspect((int *)&d_width, (int *)&d_height,A_NOZOOM);
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frame = NSMakeRect(0, 0, d_width, d_height);
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[window setContentSize: frame.size];
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@ -328,6 +326,10 @@ static uint32_t control(uint32_t request, void *data, ...)
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if(error != kCVReturnSuccess)
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mp_msg(MSGT_VO, MSGL_ERR,"Failed to create OpenGL texture(%d)\n", error);
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//show window
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[window center];
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[window makeKeyAndOrderFront:mpGLView];
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if(vo_rootwin)
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[mpGLView rootwin];
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@ -336,10 +338,6 @@ static uint32_t control(uint32_t request, void *data, ...)
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if(vo_ontop)
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[mpGLView ontop];
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//show window
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[window center];
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[window makeKeyAndOrderFront:mpGLView];
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}
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/*
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@ -659,7 +657,11 @@ static uint32_t control(uint32_t request, void *data, ...)
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{
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static NSRect old_frame;
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static NSRect old_view_frame;
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NSRect device_rect = [[window screen] frame];
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if(screen_force)
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screen_frame = [screen_handle frame];
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else
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screen_frame = [[window screen] frame];
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panscan_calc();
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@ -675,13 +677,13 @@ static uint32_t control(uint32_t request, void *data, ...)
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}
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old_frame = [window frame]; //save main window size & position
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[window setFrame:device_rect display:YES animate:animate]; //zoom-in window with nice useless sfx
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[window setFrame:screen_frame display:YES animate:animate]; //zoom-in window with nice useless sfx
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old_view_frame = [self bounds];
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//fix origin for multi screen setup
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device_rect.origin.x = 0;
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device_rect.origin.y = 0;
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[self setFrame:device_rect];
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screen_frame.origin.x = 0;
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screen_frame.origin.y = 0;
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[self setFrame:screen_frame];
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[self setNeedsDisplay:YES];
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[window setHasShadow:NO];
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isFullscreen = 1;
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