device_id flag force fullscreen device

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15729 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
nplourde 2005-06-15 16:54:43 +00:00
parent e2fab0fbc0
commit 1865cc057a
1 changed files with 50 additions and 48 deletions

View File

@ -27,11 +27,12 @@ MPlayerOpenGLView *mpGLView;
NSAutoreleasePool *autoreleasepool;
OSType pixelFormat;
//Device
static int device_width;
static int device_height;
static int device_id;
static GDHandle device_handle;
//Screen
int screen_id;
BOOL screen_force;
NSRect screen_frame;
NSScreen *screen_handle;
NSArray *screen_array;
//image
unsigned char *image_data;
@ -86,27 +87,22 @@ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src, unsigne
static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
int i;
//Get Main device info///////////////////////////////////////////////////
device_handle = GetMainDevice();
for(i=0; i<device_id; i++)
//init screen
screen_array = [NSScreen screens];
if(screen_id < [screen_array count])
{
device_handle = GetNextDevice(device_handle);
if(device_handle == NULL)
{
mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", device_id);
device_handle = GetMainDevice();
device_id = 0;
break;
}
screen_handle = [screen_array objectAtIndex:screen_id];
}
else
{
mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", screen_id);
screen_handle = [screen_array objectAtIndex:0];
screen_id = 0;
}
screen_frame = [screen_handle frame];
NSRect device_rect = [[NSScreen mainScreen] frame];
device_width = device_rect.size.width;
device_height = device_rect.size.height;
monitor_aspect = (float)device_width/(float)device_height;
monitor_aspect = (float)screen_frame.size.width/(float)screen_frame.size.height;
//misc mplayer setup
image_width = width;
@ -128,7 +124,7 @@ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32
panscan_init();
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
aspect_save_screenres(device_width,device_height);
aspect_save_screenres(screen_frame.size.width, screen_frame.size.height);
aspect((int *)&d_width,(int *)&d_height,A_NOZOOM);
movie_aspect = (float)d_width/(float)d_height;
@ -208,21 +204,6 @@ static uint32_t preinit(const char *arg)
{
int parse_err = 0;
if(arg)
{
char *parse_pos = (char *)&arg[0];
while (parse_pos[0] && !parse_err)
{
if (strncmp (parse_pos, "device_id=", 10) == 0)
{
parse_pos = &parse_pos[10];
device_id = strtol(parse_pos, &parse_pos, 0);
}
if (parse_pos[0] == ':') parse_pos = &parse_pos[1];
else if (parse_pos[0]) parse_err = 1;
}
}
#if !defined (MACOSX_FINDER_SUPPORT) || !defined (HAVE_SDL)
//this chunk of code is heavily based off SDL_macosx.m from SDL
//it uses an Apple private function to request foreground operation
@ -243,6 +224,22 @@ static uint32_t preinit(const char *arg)
}
#endif
if(arg)
{
char *parse_pos = (char *)&arg[0];
while (parse_pos[0] && !parse_err)
{
if (strncmp (parse_pos, "device_id=", 10) == 0)
{
parse_pos = &parse_pos[10];
screen_id = strtol(parse_pos, &parse_pos, 0);
screen_force = YES;
}
if (parse_pos[0] == ':') parse_pos = &parse_pos[1];
else if (parse_pos[0]) parse_err = 1;
}
}
NSApplicationLoad();
autoreleasepool = [[NSAutoreleasePool alloc] init];
@ -303,6 +300,7 @@ static uint32_t control(uint32_t request, void *data, ...)
NSRect frame;
CVReturn error = kCVReturnSuccess;
//config window
aspect((int *)&d_width, (int *)&d_height,A_NOZOOM);
frame = NSMakeRect(0, 0, d_width, d_height);
[window setContentSize: frame.size];
@ -328,6 +326,10 @@ static uint32_t control(uint32_t request, void *data, ...)
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"Failed to create OpenGL texture(%d)\n", error);
//show window
[window center];
[window makeKeyAndOrderFront:mpGLView];
if(vo_rootwin)
[mpGLView rootwin];
@ -336,10 +338,6 @@ static uint32_t control(uint32_t request, void *data, ...)
if(vo_ontop)
[mpGLView ontop];
//show window
[window center];
[window makeKeyAndOrderFront:mpGLView];
}
/*
@ -659,7 +657,11 @@ static uint32_t control(uint32_t request, void *data, ...)
{
static NSRect old_frame;
static NSRect old_view_frame;
NSRect device_rect = [[window screen] frame];
if(screen_force)
screen_frame = [screen_handle frame];
else
screen_frame = [[window screen] frame];
panscan_calc();
@ -675,13 +677,13 @@ static uint32_t control(uint32_t request, void *data, ...)
}
old_frame = [window frame]; //save main window size & position
[window setFrame:device_rect display:YES animate:animate]; //zoom-in window with nice useless sfx
[window setFrame:screen_frame display:YES animate:animate]; //zoom-in window with nice useless sfx
old_view_frame = [self bounds];
//fix origin for multi screen setup
device_rect.origin.x = 0;
device_rect.origin.y = 0;
[self setFrame:device_rect];
screen_frame.origin.x = 0;
screen_frame.origin.y = 0;
[self setFrame:screen_frame];
[self setNeedsDisplay:YES];
[window setHasShadow:NO];
isFullscreen = 1;