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https://github.com/mpv-player/mpv
synced 2024-12-14 02:45:43 +00:00
Replace sleep time calculation in main() with a separate function.
Fixes some problems with playback_speed!=1: sleep limits which were supposed to be real time were calculated in scaled time, timing inaccuracies in nosound mode affected next frame by err*(1-1/playback_speed), auto quality code used scaled time. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20915 b3059339-0415-0410-9bf9-f77b7e298cf2
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parent
d1628d12f5
commit
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146
mplayer.c
146
mplayer.c
@ -3002,6 +3002,63 @@ int fill_audio_out_buffers(void)
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return 1;
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}
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int sleep_until_update(float *time_frame, float *aq_sleep_time)
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{
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current_module="calc_sleep_time";
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int frame_time_remaining = 0;
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*time_frame -= GetRelativeTime(); // reset timer
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if (sh_audio && !d_audio->eof) {
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float delay = audio_out->get_delay();
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mp_dbg(MSGT_AVSYNC, MSGL_DBG2, "delay=%f\n", delay);
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if (autosync) {
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/*
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* Adjust this raw delay value by calculating the expected
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* delay for this frame and generating a new value which is
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* weighted between the two. The higher autosync is, the
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* closer to the delay value gets to that which "-nosound"
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* would have used, and the longer it will take for A/V
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* sync to settle at the right value (but it eventually will.)
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* This settling time is very short for values below 100.
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*/
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float predicted = sh_audio->delay / playback_speed + *time_frame;
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float difference = delay - predicted;
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delay = predicted + difference / (float)autosync;
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}
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*time_frame = delay - sh_audio->delay / playback_speed;
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// delay = amount of audio buffered in soundcard/driver
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if (delay > 0.25) delay=0.25; else
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if (delay < 0.10) delay=0.10;
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if (*time_frame > delay*0.6) {
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// sleep time too big - may cause audio drops (buffer underrun)
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frame_time_remaining = 1;
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*time_frame = delay*0.5;
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}
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} else {
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// If we're lagging more than 200 ms behind the right playback rate,
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// don't try to "catch up".
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// If benchmark is set always output frames as fast as possible
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// without sleeping.
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if (*time_frame < -0.2 || benchmark)
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*time_frame = 0;
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}
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*aq_sleep_time += *time_frame;
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//============================== SLEEP: ===================================
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// flag 256 means: libvo driver does its timing (dvb card)
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if (*time_frame > 0.001 && !(vo_flags&256))
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*time_frame = timing_sleep(*time_frame);
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return frame_time_remaining;
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}
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int main(int argc,char* argv[]){
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@ -4291,7 +4348,7 @@ if(!sh_video) {
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if(in_size>max_framesize) max_framesize=in_size; // stats
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sh_video->timer+=frame_time;
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if(sh_audio) sh_audio->delay-=frame_time;
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time_frame+=frame_time; // for nosound
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time_frame += frame_time / playback_speed; // for nosound
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// video_read_frame can change fps (e.g. for ASF video)
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vo_fps = sh_video->fps;
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// check for frame-drop:
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@ -4335,7 +4392,7 @@ if(!sh_video) {
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frame_time = sh_video->pts - last_pts;
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last_pts = sh_video->pts;
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sh_video->timer += frame_time;
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time_frame += frame_time; // for nosound
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time_frame += frame_time / playback_speed; // for nosound
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if(sh_audio)
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sh_audio->delay -= frame_time;
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blit_frame = 1;
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@ -4366,90 +4423,7 @@ if(!sh_video) {
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current_module="vo_check_events";
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if (vo_config_count) video_out->check_events();
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current_module="calc_sleep_time";
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#if 0
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{ // debug frame dropping code
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float delay=audio_out->get_delay();
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mp_msg(MSGT_AVSYNC,MSGL_V,"\r[V] %5.3f [A] %5.3f => {%5.3f} (%5.3f) [%d] \n",
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sh_video->timer,sh_audio->timer-delay,
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sh_video->timer-(sh_audio->timer-delay),
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delay,drop_frame);
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}
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#endif
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if(drop_frame && !frame_time_remaining && !autosync){
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/*
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* Note: time_frame should not be forced to 0 in autosync mode.
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* It is used as a cumulative counter to predict and correct the
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* delay measurements from the audio driver. time_frame is already
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* < 0, so the "time to sleep" code does not actually sleep. Also,
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* blit_frame is already 0 because drop_frame was true when
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* decode_video was called (which causes it to set blit_frame to 0.)
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* When autosync==0, the default behavior is still completely unchanged.
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*/
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time_frame=0; // don't sleep!
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blit_frame=0; // don't display!
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} else {
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// It's time to sleep...
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frame_time_remaining=0;
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time_frame-=GetRelativeTime(); // reset timer
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if(sh_audio && !d_audio->eof){
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float delay=playback_speed*audio_out->get_delay();
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mp_dbg(MSGT_AVSYNC,MSGL_DBG2,"delay=%f\n",delay);
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if (autosync){
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/*
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* Adjust this raw delay value by calculating the expected
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* delay for this frame and generating a new value which is
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* weighted between the two. The higher autosync is, the
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* closer to the delay value gets to that which "-nosound"
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* would have used, and the longer it will take for A/V
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* sync to settle at the right value (but it eventually will.)
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* This settling time is very short for values below 100.
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*/
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float predicted = sh_audio->delay+time_frame;
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float difference = delay - predicted;
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delay = predicted + difference / (float)autosync;
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}
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time_frame=delay-sh_audio->delay;
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// delay = amount of audio buffered in soundcard/driver
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if(delay>0.25) delay=0.25; else
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if(delay<0.10) delay=0.10;
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if(time_frame>delay*0.6){
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// sleep time too big - may cause audio drops (buffer underrun)
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frame_time_remaining=1;
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time_frame=delay*0.5;
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}
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} else {
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// NOSOUND:
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if( (time_frame<-3*frame_time || time_frame>3*frame_time) || benchmark)
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time_frame=0;
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}
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// if(mp_msg_test(MSGT_CPLAYER,MSGL_DBG2)printf("sleep: %5.3f a:%6.3f v:%6.3f \n",time_frame,sh_audio->timer,sh_video->timer);
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aq_sleep_time+=time_frame;
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} // !drop_frame
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//============================== SLEEP: ===================================
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time_frame/=playback_speed;
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// flag 256 means: libvo driver does its timing (dvb card)
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if(time_frame>0.001 && !(vo_flags&256))
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time_frame = timing_sleep(time_frame);
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frame_time_remaining = sleep_until_update(&time_frame, &aq_sleep_time);
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//====================== FLIP PAGE (VIDEO BLT): =========================
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