mirror of https://github.com/mpv-player/mpv
vo_gpu_next: always cache still frames
Even when not display synced. Prevents redraw overhead for refreshes while paused. Also make the logic slightly clearer to follow (since it's inverted).
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763e0d259f
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170259c7c3
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@ -732,7 +732,9 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame)
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}
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#if PL_API_VER >= 179
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#if PL_API_VER >= 179
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p->params.skip_caching_single_frame = !frame->display_synced || frame->num_vsyncs == 1;
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bool will_redraw = frame->display_synced && frame->num_vsyncs > 1;
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bool cache_frame = will_redraw || frame->still;
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p->params.skip_caching_single_frame = !cache_frame;
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#endif
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#endif
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p->params.preserve_mixing_cache = p->inter_preserve && !frame->still;
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p->params.preserve_mixing_cache = p->inter_preserve && !frame->still;
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p->params.allow_delayed_peak_detect = p->delayed_peak;
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p->params.allow_delayed_peak_detect = p->delayed_peak;
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