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vo_opengl: replace uniform variable image_size with input_size
input_size can be the size of a cropped image Signed-off-by: wm4 <wm4@nowhere>
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@ -26,6 +26,8 @@ Interface changes
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--vo-image-format options
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- the "jpeg" choice in the option above now leads to a ".jpg" file extension
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- --af=drc is gone (you can use e.g. lavfi/acompressor instead)
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- remove image_size predefined uniform from OpenGL user shaders. Use
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input_size instead
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--- mpv 0.24.0 ---
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- deprecate --hwdec-api and replace it with --opengl-hwdec-interop.
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The new option accepts both --hwdec values, as well as named backends.
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@ -4199,8 +4199,8 @@ The following video options are currently all specific to ``--vo=opengl`` and
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int frame
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A simple count of frames rendered, increases by one per frame and never
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resets (regardless of seeks).
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vec2 image_size
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The size in pixels of the input image.
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vec2 input_size
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The size in pixels of the input image (possibly cropped and prescaled).
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vec2 target_size
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The size in pixels of the visible part of the scaled (and possibly
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cropped) image.
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@ -1224,8 +1224,11 @@ static void load_shader(struct gl_video *p, struct bstr body)
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gl_sc_hadd_bstr(p->sc, body);
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gl_sc_uniform_f(p->sc, "random", (double)av_lfg_get(&p->lfg) / UINT32_MAX);
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gl_sc_uniform_f(p->sc, "frame", p->frames_uploaded);
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gl_sc_uniform_vec2(p->sc, "image_size", (GLfloat[]){p->image_params.w,
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p->image_params.h});
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gl_sc_uniform_vec2(p->sc, "input_size",
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(GLfloat[]){(p->src_rect.x1 - p->src_rect.x0) *
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p->texture_offset.m[0][0],
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(p->src_rect.y1 - p->src_rect.y0) *
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p->texture_offset.m[1][1]});
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gl_sc_uniform_vec2(p->sc, "target_size",
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(GLfloat[]){p->dst_rect.x1 - p->dst_rect.x0,
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p->dst_rect.y1 - p->dst_rect.y0});
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