mirror of https://github.com/mpv-player/mpv
vo_vdpau: don't render to an output surface if it could be busy
There was a case when we could have rendered to an output surface while it's still used for display. Not sure why the API doesn't do this automatically.
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@ -158,6 +158,12 @@ static int render_video_to_output_surface(struct vo *vo,
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VdpStatus vdp_st;
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struct mp_image *mpi = vc->current_image;
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vdp_st = vdp->presentation_queue_block_until_surface_idle(vc->flip_queue,
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output_surface,
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&dummy);
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CHECK_VDP_WARNING(vo, "Error when calling "
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"vdp_presentation_queue_block_until_surface_idle");
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if (!mpi) {
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// At least clear the screen if there is nothing to render
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int flags = VDP_OUTPUT_SURFACE_RENDER_ROTATE_0;
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@ -168,12 +174,6 @@ static int render_video_to_output_surface(struct vo *vo,
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return -1;
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}
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vdp_st = vdp->presentation_queue_block_until_surface_idle(vc->flip_queue,
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output_surface,
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&dummy);
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CHECK_VDP_WARNING(vo, "Error when calling "
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"vdp_presentation_queue_block_until_surface_idle");
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if (vc->rgb_mode) {
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// Clear the borders between video and window (if there are any).
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// For some reason, video_mixer_render doesn't need it for YUV.
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