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100l, OSD alpha textures were cleared to the wrong value.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28036 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-11-25 18:24:23 +00:00
parent a5581ec3b8
commit 16a685b00c

View File

@ -544,7 +544,7 @@ static void create_osd_texture(int x0, int y0, int w, int h,
#ifndef FAST_OSD
glGenTextures(1, &osdatex[osdtexCnt]);
BindTexture(gl_target, osdatex[osdtexCnt]);
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 255);
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
{
int i;
char *tmp = malloc(stride * h);