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https://github.com/mpv-player/mpv
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vd_lavc: add --hwdec-extra-frames option
Surprised this didn't exist before.
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@ -1092,6 +1092,21 @@ Video
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barely related to this anymore, but will be somewhat compatible in some
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cases.
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``--hwdec-extra-frames=<N>``
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Number of GPU frames hardware decoding should preallocate (default: see
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``--list-options`` output). If this is too low, frame allocation may fail
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during decoding, and video frames might get dropped and/or corrupted.
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Setting it too high simply wastes GPU memory and has no advantages.
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This value is used only for hardware decoding APIs which require
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preallocating surfaces (known examples include ``d3d11va`` and ``vaapi``).
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For other APIs, frames are allocated as needed. The details depend on the
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libavcodec implementations of the hardware decoders.
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The required number of surfaces depends on dynamic runtime situations. The
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default is a fixed value that is thought to be sufficient for most uses. But
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in certain situations, it may not be enough.
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``--hwdec-image-format=<name>``
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Set the internal pixel format used by hardware decoding via ``--hwdec``
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(default ``no``). The special value ``no`` selects an implementation
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@ -67,12 +67,6 @@ static int hwdec_validate_opt(struct mp_log *log, const m_option_t *opt,
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#define HWDEC_DELAY_QUEUE_COUNT 2
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// Maximum number of surfaces the player wants to buffer.
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// This number might require adjustment depending on whatever the player does;
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// for example, if vo_gpu increases the number of reference surfaces for
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// interpolation, this value has to be increased too.
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#define HWDEC_EXTRA_SURFACES 6
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#define OPT_BASE_STRUCT struct vd_lavc_params
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struct vd_lavc_params {
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@ -92,6 +86,7 @@ struct vd_lavc_params {
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char *hwdec_api;
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char *hwdec_codecs;
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int hwdec_image_format;
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int hwdec_extra_frames;
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};
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static const struct m_opt_choice_alternatives discard_names[] = {
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@ -127,6 +122,7 @@ const struct m_sub_options vd_lavc_conf = {
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hwdec_validate_opt),
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OPT_STRING("hwdec-codecs", hwdec_codecs, 0),
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OPT_IMAGEFORMAT("hwdec-image-format", hwdec_image_format, 0, .min = -1),
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OPT_INTRANGE("hwdec-extra-frames", hwdec_extra_frames, 0, 0, 256),
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{0}
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},
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.size = sizeof(struct vd_lavc_params),
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@ -141,6 +137,11 @@ const struct m_sub_options vd_lavc_conf = {
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.dr = 1,
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.hwdec_api = HAVE_RPI ? "mmal" : "no",
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.hwdec_codecs = "h264,vc1,hevc,vp9",
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// Maximum number of surfaces the player wants to buffer. This number
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// might require adjustment depending on whatever the player does;
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// for example, if vo_gpu increases the number of reference surfaces for
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// interpolation, this value has to be increased too.
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.hwdec_extra_frames = 6,
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},
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};
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@ -762,7 +763,7 @@ static int init_generic_hwaccel(struct mp_filter *vd, enum AVPixelFormat hw_fmt)
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// 1 surface is already included by libavcodec. The field is 0 if the
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// hwaccel supports dynamic surface allocation.
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if (new_fctx->initial_pool_size)
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new_fctx->initial_pool_size += HWDEC_EXTRA_SURFACES - 1;
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new_fctx->initial_pool_size += ctx->opts->hwdec_extra_frames - 1;
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const struct hwcontext_fns *fns =
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hwdec_get_hwcontext_fns(new_fctx->device_ctx->type);
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