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https://github.com/mpv-player/mpv
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manpage: mention that vda can work with vo_opengl
Also, with the addition of VDA, all hardware decoding backends work with vo_opengl now.
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@ -103,6 +103,7 @@ General Changes for mplayer2 to mpv
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* Native VAAPI support
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* Native VAAPI support
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* OSX: VDA support using libavcodec hwaccel API insted of FFmpeg's decoder. Up
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* OSX: VDA support using libavcodec hwaccel API insted of FFmpeg's decoder. Up
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to 2-2.5x reduction in CPU usage.
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to 2-2.5x reduction in CPU usage.
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* Make hardware decoding in general work with the ``opengl`` video output.
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* General bug fixes and removal of long-standing issues
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* General bug fixes and removal of long-standing issues
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* General code cleanups (including refactoring or rewrites of many parts)
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* General code cleanups (including refactoring or rewrites of many parts)
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* Many more changes
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* Many more changes
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@ -1118,7 +1118,7 @@ OPTIONS
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:vdpau: requires ``--vo=vdpau`` or ``--vo=opengl`` (Linux only)
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:vdpau: requires ``--vo=vdpau`` or ``--vo=opengl`` (Linux only)
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:vaapi: requires ``--vo=opengl`` or ``--vo=vaapi`` (Linux with Intel GPUs only)
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:vaapi: requires ``--vo=opengl`` or ``--vo=vaapi`` (Linux with Intel GPUs only)
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:vaapi-copy: copies video back into system RAM (Linux with Intel GPUs only)
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:vaapi-copy: copies video back into system RAM (Linux with Intel GPUs only)
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:vda: requires ``--vo=corevideo`` (OSX only)
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:vda: requires ``--vo=opengl`` or ``--vo=corevideo`` (OSX only)
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``auto`` tries to automatically enable hardware decoding using the first
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``auto`` tries to automatically enable hardware decoding using the first
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available method. This still depends what VO you are using. For example,
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available method. This still depends what VO you are using. For example,
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