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command: don't use OSD_ASS_0 when converting lists to strings
When converting a list to string for show-text, since05c398fb6c
the OSD_ASS_0 escape hatch is used. This usage is problematic because the same format string is used for print-text, which results in these ASS escape sequences being printed in the terminal. Also sinced6610a5b2f
, the print-text output to console.lua is no longer escaped if OSD_ASS_0 is present. This results in abnormally formated text in the console output. Fix this by not using ASS escape sequences for this. Instead, use the circle symbols used by the OSC, which also results in the same width for active and inactive items.
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@ -159,12 +159,15 @@ struct load_action {
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bool play;
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};
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// U+279C HEAVY ROUND-TIPPED RIGHTWARDS ARROW
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// U+25CB WHITE CIRCLE
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// U+25CF BLACK CIRCLE
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// U+00A0 NO-BREAK SPACE
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#define ARROW_SP "\342\236\234\302\240"
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#define WHITECIRCLE "\xe2\x97\x8b"
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#define BLACKCIRCLE "\xe2\x97\x8f"
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#define NBSP "\xc2\xa0"
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const char list_current[] = OSD_ASS_0 ARROW_SP OSD_ASS_1;
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const char list_normal[] = OSD_ASS_0 "{\\alpha&HFF}" ARROW_SP "{\\r}" OSD_ASS_1;
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const char list_current[] = BLACKCIRCLE NBSP;
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const char list_normal[] = WHITECIRCLE NBSP;
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static int edit_filters(struct MPContext *mpctx, struct mp_log *log,
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enum stream_type mediatype,
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