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audio: avoid wasting CPU due to continuous wakeup

Thsi code path happens during seeking. If video is still being decoded
to get to the first video frame, audio has nothing to do, as it is
synchronized against the first video frame. We only want to wake up if
there's an actual state change.

Fixes #1958.
This commit is contained in:
wm4 2015-05-19 21:33:48 +02:00
parent 0c84f6e820
commit 10915000fb

View File

@ -527,7 +527,8 @@ static void do_fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
mpctx->audio_status = STATUS_FILLING; mpctx->audio_status = STATUS_FILLING;
if (status != AD_OK && !mp_audio_buffer_samples(mpctx->ao_buffer)) if (status != AD_OK && !mp_audio_buffer_samples(mpctx->ao_buffer))
mpctx->audio_status = STATUS_EOF; mpctx->audio_status = STATUS_EOF;
mpctx->sleeptime = 0; if (mpctx->audio_status != STATUS_SYNCING)
mpctx->sleeptime = 0;
return; // continue on next iteration return; // continue on next iteration
} }