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https://github.com/mpv-player/mpv
synced 2025-04-10 19:51:43 +00:00
af_scaletempo: uncrustify
Also do some cosmetic changes, like merging definition and initialization of local variables. Remove an annoying debug mp_msg() from af_open(). It just printed the command line parameters; if this is really needed, it could be added to af.c instead (similar as to what vf.c does).
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0ff863c179
@ -63,7 +63,8 @@ typedef struct af_scaletempo_s
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int bytes_standing;
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void *buf_overlap;
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void *table_blend;
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void (*output_overlap)(struct af_scaletempo_s* s, void* out_buf, int bytes_off);
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void (*output_overlap)(struct af_scaletempo_s *s, void *out_buf,
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int bytes_off);
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// best overlap
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int frames_search;
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int num_channels;
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@ -89,9 +90,7 @@ static int fill_queue(struct af_instance* af, struct mp_audio* data, int offset)
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if (s->bytes_to_slide > 0) {
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if (s->bytes_to_slide < s->bytes_queued) {
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int bytes_move = s->bytes_queued - s->bytes_to_slide;
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memmove(s->buf_queue,
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s->buf_queue + s->bytes_to_slide,
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bytes_move);
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memmove(s->buf_queue, s->buf_queue + s->bytes_to_slide, bytes_move);
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s->bytes_to_slide = 0;
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s->bytes_queued = bytes_move;
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} else {
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@ -109,8 +108,7 @@ static int fill_queue(struct af_instance* af, struct mp_audio* data, int offset)
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int bytes_copy = MPMIN(s->bytes_queue - s->bytes_queued, bytes_in);
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assert(bytes_copy >= 0);
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memcpy(s->buf_queue + s->bytes_queued,
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(int8_t*)data->audio + offset,
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bytes_copy);
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(int8_t *)data->audio + offset, bytes_copy);
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s->bytes_queued += bytes_copy;
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offset += bytes_copy;
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}
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@ -122,27 +120,23 @@ static int fill_queue(struct af_instance* af, struct mp_audio* data, int offset)
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static int best_overlap_offset_float(af_scaletempo_t *s)
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{
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float *pw, *po, *ppc, *search_start;
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float best_corr = INT_MIN;
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int best_off = 0;
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int i, off;
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pw = s->table_window;
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po = s->buf_overlap;
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float *pw = s->table_window;
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float *po = s->buf_overlap;
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po += s->num_channels;
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ppc = s->buf_pre_corr;
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for (i=s->num_channels; i<s->samples_overlap; i++) {
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float *ppc = s->buf_pre_corr;
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for (int i = s->num_channels; i < s->samples_overlap; i++)
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*ppc++ = *pw++ **po++;
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}
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search_start = (float*)s->buf_queue + s->num_channels;
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for (off=0; off<s->frames_search; off++) {
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float *search_start = (float *)s->buf_queue + s->num_channels;
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for (int off = 0; off < s->frames_search; off++) {
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float corr = 0;
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float *ps = search_start;
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ppc = s->buf_pre_corr;
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for (i=s->num_channels; i<s->samples_overlap; i++) {
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for (int i = s->num_channels; i < s->samples_overlap; i++)
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corr += *ppc++ **ps++;
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}
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if (corr > best_corr) {
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best_corr = corr;
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best_off = off;
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@ -155,29 +149,24 @@ static int best_overlap_offset_float(af_scaletempo_t* s)
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static int best_overlap_offset_s16(af_scaletempo_t *s)
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{
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int32_t *pw, *ppc;
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int16_t *po, *search_start;
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int64_t best_corr = INT64_MIN;
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int best_off = 0;
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int off;
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long i;
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pw = s->table_window;
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po = s->buf_overlap;
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int32_t *pw = s->table_window;
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int16_t *po = s->buf_overlap;
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po += s->num_channels;
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ppc = s->buf_pre_corr;
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for (i=s->num_channels; i<s->samples_overlap; i++) {
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int32_t *ppc = s->buf_pre_corr;
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for (long i = s->num_channels; i < s->samples_overlap; i++)
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*ppc++ = (*pw++ **po++) >> 15;
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}
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search_start = (int16_t*)s->buf_queue + s->num_channels;
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for (off=0; off<s->frames_search; off++) {
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int16_t *search_start = (int16_t *)s->buf_queue + s->num_channels;
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for (int off = 0; off < s->frames_search; off++) {
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int64_t corr = 0;
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int16_t *ps = search_start;
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ppc = s->buf_pre_corr;
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ppc += s->samples_overlap - s->num_channels;
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ps += s->samples_overlap - s->num_channels;
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i = -(s->samples_overlap - s->num_channels);
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long i = -(s->samples_overlap - s->num_channels);
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do {
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corr += ppc[i + 0] * ps[i + 0];
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corr += ppc[i + 1] * ps[i + 1];
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@ -202,11 +191,12 @@ static void output_overlap_float(af_scaletempo_t* s, void* buf_out,
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float *pb = s->table_blend;
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float *po = s->buf_overlap;
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float *pin = (float *)(s->buf_queue + bytes_off);
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int i;
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for (i=0; i<s->samples_overlap; i++) {
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*pout++ = *po - *pb++ * ( *po - *pin++ ); po++;
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for (int i = 0; i < s->samples_overlap; i++) {
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*pout++ = *po - *pb++ *(*po - *pin++);
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po++;
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}
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}
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static void output_overlap_s16(af_scaletempo_t *s, void *buf_out,
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int bytes_off)
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{
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@ -214,9 +204,9 @@ static void output_overlap_s16(af_scaletempo_t* s, void* buf_out,
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int32_t *pb = s->table_blend;
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int16_t *po = s->buf_overlap;
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int16_t *pin = (int16_t *)(s->buf_queue + bytes_off);
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int i;
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for (i=0; i<s->samples_overlap; i++) {
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*pout++ = *po - ( ( *pb++ * ( *po - *pin++ ) ) >> 16 ); po++;
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for (int i = 0; i < s->samples_overlap; i++) {
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*pout++ = *po - ((*pb++ *(*po - *pin++)) >> 16);
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po++;
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}
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}
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@ -224,9 +214,6 @@ static void output_overlap_s16(af_scaletempo_t* s, void* buf_out,
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static struct mp_audio *play(struct af_instance *af, struct mp_audio *data)
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{
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af_scaletempo_t *s = af->priv;
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int offset_in;
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int max_bytes_out;
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int8_t* pout;
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if (s->scale == 1.0) {
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af->delay = 0;
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@ -234,20 +221,23 @@ static struct mp_audio* play(struct af_instance* af, struct mp_audio* data)
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}
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// RESIZE_LOCAL_BUFFER - can't use macro
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max_bytes_out = ((int)(data->len / s->bytes_stride_scaled) + 1) * s->bytes_stride;
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int max_bytes_out = ((int)(data->len / s->bytes_stride_scaled) + 1)
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* s->bytes_stride;
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if (max_bytes_out > af->data->len) {
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mp_msg(MSGT_AFILTER, MSGL_V, "[libaf] Reallocating memory in module %s, "
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"old len = %i, new len = %i\n",af->info->name,af->data->len,max_bytes_out);
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"old len = %i, new len = %i\n", af->info->name,
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af->data->len, max_bytes_out);
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af->data->audio = realloc(af->data->audio, max_bytes_out);
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if (!af->data->audio) {
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mp_msg(MSGT_AFILTER, MSGL_FATAL, "[libaf] Could not allocate memory\n");
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mp_msg(MSGT_AFILTER, MSGL_FATAL,
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"[libaf] Could not allocate memory\n");
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return NULL;
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}
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af->data->len = max_bytes_out;
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}
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offset_in = fill_queue(af, data, 0);
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pout = af->data->audio;
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int offset_in = fill_queue(af, data, 0);
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int8_t *pout = af->data->audio;
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while (s->bytes_queued >= s->bytes_queue) {
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int ti;
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float tf;
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@ -295,10 +285,7 @@ static int control(struct af_instance* af, int cmd, void* arg)
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struct mp_audio *data = (struct mp_audio *)arg;
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float srate = data->rate / 1000;
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int nch = data->nch;
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int bps;
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int use_int = 0;
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int frames_stride, frames_overlap;
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int i, j;
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mp_msg(MSGT_AFILTER, MSGL_V,
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"[scaletempo] %.3f speed * %.3f scale_nominal = %.3f\n",
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@ -319,9 +306,9 @@ static int control(struct af_instance* af, int cmd, void* arg)
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} else {
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mp_audio_set_format(af->data, AF_FORMAT_FLOAT_NE);
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}
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bps = af->data->bps;
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int bps = af->data->bps;
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frames_stride = srate * s->ms_stride;
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int frames_stride = srate * s->ms_stride;
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s->bytes_stride = frames_stride * bps * nch;
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s->bytes_stride_scaled = s->scale * s->bytes_stride;
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s->frames_stride_scaled = s->scale * frames_stride;
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@ -329,7 +316,7 @@ static int control(struct af_instance* af, int cmd, void* arg)
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af->mul = (double)s->bytes_stride / s->bytes_stride_scaled;
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af->delay = 0;
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frames_overlap = frames_stride * s->percent_overlap;
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int frames_overlap = frames_stride * s->percent_overlap;
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if (frames_overlap <= 0) {
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s->bytes_standing = s->bytes_stride;
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s->samples_standing = s->bytes_standing / bps;
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@ -350,64 +337,63 @@ static int control(struct af_instance* af, int cmd, void* arg)
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if (use_int) {
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int32_t *pb = s->table_blend;
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int64_t blend = 0;
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for (i=0; i<frames_overlap; i++) {
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for (int i = 0; i < frames_overlap; i++) {
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int32_t v = blend / frames_overlap;
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for (j=0; j<nch; j++) {
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for (int j = 0; j < nch; j++)
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*pb++ = v;
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}
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blend += 65536; // 2^16
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}
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s->output_overlap = output_overlap_s16;
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} else {
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float *pb = s->table_blend;
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for (i=0; i<frames_overlap; i++) {
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for (int i = 0; i < frames_overlap; i++) {
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float v = i / (float)frames_overlap;
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for (j=0; j<nch; j++) {
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for (int j = 0; j < nch; j++)
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*pb++ = v;
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}
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}
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s->output_overlap = output_overlap_float;
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}
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}
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s->frames_search = (frames_overlap > 1) ? srate * s->ms_search : 0;
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if (s->frames_search <= 0) {
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if (s->frames_search <= 0)
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s->best_overlap_offset = NULL;
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} else {
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else {
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if (use_int) {
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int64_t t = frames_overlap;
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int32_t n = 8589934588LL / (t * t); // 4 * (2^31 - 1) / t^2
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int32_t* pw;
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s->buf_pre_corr = realloc(s->buf_pre_corr, s->bytes_overlap * 2 + UNROLL_PADDING);
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s->table_window = realloc(s->table_window, s->bytes_overlap * 2 - nch * bps * 2);
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s->buf_pre_corr = realloc(s->buf_pre_corr,
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s->bytes_overlap * 2 + UNROLL_PADDING);
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s->table_window = realloc(s->table_window,
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s->bytes_overlap * 2 - nch * bps * 2);
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if (!s->buf_pre_corr || !s->table_window) {
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mp_msg(MSGT_AFILTER, MSGL_FATAL, "[scaletempo] Out of memory\n");
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return AF_ERROR;
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}
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memset((char *)s->buf_pre_corr + s->bytes_overlap * 2, 0, UNROLL_PADDING);
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pw = s->table_window;
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for (i=1; i<frames_overlap; i++) {
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memset((char *)s->buf_pre_corr + s->bytes_overlap * 2, 0,
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UNROLL_PADDING);
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int32_t *pw = s->table_window;
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for (int i = 1; i < frames_overlap; i++) {
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int32_t v = (i * (t - i) * n) >> 15;
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for (j=0; j<nch; j++) {
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for (int j = 0; j < nch; j++)
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*pw++ = v;
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}
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}
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s->best_overlap_offset = best_overlap_offset_s16;
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} else {
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float* pw;
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s->buf_pre_corr = realloc(s->buf_pre_corr, s->bytes_overlap);
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s->table_window = realloc(s->table_window, s->bytes_overlap - nch * bps);
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s->table_window = realloc(s->table_window,
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s->bytes_overlap - nch * bps);
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if (!s->buf_pre_corr || !s->table_window) {
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mp_msg(MSGT_AFILTER, MSGL_FATAL, "[scaletempo] Out of memory\n");
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mp_msg(MSGT_AFILTER, MSGL_FATAL,
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"[scaletempo] Out of memory\n");
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return AF_ERROR;
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}
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pw = s->table_window;
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for (i=1; i<frames_overlap; i++) {
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float *pw = s->table_window;
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for (int i = 1; i < frames_overlap; i++) {
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float v = i * (frames_overlap - i);
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for (j=0; j<nch; j++) {
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for (int j = 0; j < nch; j++)
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*pw++ = v;
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}
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}
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s->best_overlap_offset = best_overlap_offset_float;
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}
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}
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@ -441,9 +427,8 @@ static int control(struct af_instance* af, int cmd, void* arg)
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}
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case AF_CONTROL_PLAYBACK_SPEED | AF_CONTROL_SET: {
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if (s->speed_tempo) {
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if (s->speed_pitch) {
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if (s->speed_pitch)
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break;
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}
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s->speed = *(double *)arg;
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s->scale = s->speed * s->scale_nominal;
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} else {
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@ -484,7 +469,8 @@ static void uninit(struct af_instance* af)
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#define SCALE_PITCH 2
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// Allocate memory and set function pointers
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static int af_open(struct af_instance* af){
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static int af_open(struct af_instance *af)
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{
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af_scaletempo_t *s = af->priv;
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af->control = control;
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@ -499,8 +485,6 @@ static int af_open(struct af_instance* af){
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s->speed_pitch = !!(s->speed_opt & SCALE_PITCH);
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s->scale = s->speed * s->scale_nominal;
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mp_msg(MSGT_AFILTER, MSGL_DBG2, "[scaletempo] %6.3f scale, %6.2f stride, %6.2f overlap, %6.2f search, speed = %s\n", s->scale_nominal, s->ms_stride, s->percent_overlap, s->ms_search, (s->speed_tempo?(s->speed_pitch?"tempo and speed":"tempo"):(s->speed_pitch?"pitch":"none")));
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return AF_OK;
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}
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