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https://github.com/mpv-player/mpv
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use glUploadTex helper function
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16225 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -229,7 +229,7 @@ static int initTextures()
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tsq->fw = texpercx;
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tsq->fh = texpercy;
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tsq->isDirty=GL_TRUE;
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tsq->isDirty=GL_FALSE;
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tsq->isTexture=GL_FALSE;
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tsq->texobj=0;
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tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;
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@ -469,10 +469,11 @@ static void drawTextureDisplay ()
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if(square->isDirty)
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{
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
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square->texture, image_width * image_bytes,
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square->dirtyXoff, square->dirtyYoff,
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square->dirtyWidth, square->dirtyHeight,
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gl_bitmap_format, gl_bitmap_type, square->texture);
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0);
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square->isDirty=GL_FALSE;
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square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
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@ -709,15 +710,6 @@ static int initGl(uint32_t d_width, uint32_t d_height)
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, image_width);
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/**
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* may give a little speed up for a kinda burst read ..
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* Also, the default of 4 will break some files.
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*/
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glAdjustAlignment(image_width*image_bytes);
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glEnable (GL_TEXTURE_2D);
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gl_set_antialias(0);
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