Better phrasing suggested by The Wanderer

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13488 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
gpoirier 2004-09-27 09:21:38 +00:00
parent 2c5688f920
commit 0f02e25873
1 changed files with 14 additions and 14 deletions

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@ -5523,7 +5523,7 @@ quantizer factor between B and non B frames (pass\ 1/\:2) (default: 1.25)
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.TP
.B vi_qfactor=<-31.0\-31.0>
quantizer factor between I and non I frames (pass\ 1/\:2) (default: 0.8)
quantizer factor between I and non-I frames (pass\ 1/\:2) (default: 0.8)
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.TP
.B vb_qoffset=<-31.0\-31.0>
@ -5854,13 +5854,13 @@ sane range
.TP
.B tcplx_mask=<0.0\-1.0>
temporal complexity masking (default: 0.0 (disabled))
Imagine a scene with a bird flying across the whole scene, tcplx_mask
Imagine a scene with a bird flying across the whole scene; tcplx_mask
will decrease the quantizers of the bird's macroblocks (thus decreasing their
quality) as the human eye usually does not have time to see all the bird's
quality), as the human eye usually does not have time to see all the bird's
details.
Be warned that if the masked object stops (e.g.\& the bird lands) it is
likely to look horrible for a a short period of time (until the encoder
figures out that the object is not moving and needs refined blocks).
likely to look horrible for a a short period of time, until the encoder
figures out that the object is not moving and needs refined blocks.
The saved bits will be spent on other parts of the video, which may increase
subjective quality, provided that tcplx_mask is carefully chosen.
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@ -5870,9 +5870,9 @@ Spatial complexity masking.
Larger values help against blockiness, if no deblocking filter is used for
decoding, which is maybe not a good idea.
.br
Imagine a scene with grass (which usually has a great spatial complexity),
a blue sky and a house, scplx_mask will raise the quantizers of the grass'
macroblocks (thus decreasing its quality), in order to spend more bits on
Imagine a scene with grass (which usually has great spatial complexity),
a blue sky and a house; scplx_mask will raise the quantizers of the grass'
macroblocks, thus decreasing its quality, in order to spend more bits on
the sky and the house.
.br
.I HINT:
@ -5888,15 +5888,15 @@ sane range
.I NOTE:
This setting does not have the same effect as using a custom matrix that
whould compress high frequencies harder, as scplx_mask will reduce the
quality of P-blocks even if only DC is changing, which will probably not
look as good.
quality of P blocks even if only DC is changing.
The result of scplx_mask will probably not look as good.
.
.TP
.B p_mask=<0.0\-1.0> (also see vi_qfactor)
Reduces the quality of inter blocks, which is equivalent to increasing
the quality of intra blocks, since the same average bitrate will be
distributed by the rate controller to the whole video sequence
(default: 0.0 (disabled)).
Reduces the quality of inter blocks.
This is equivalent to increasing the quality of intra blocks, because the
same average bitrate will be distributed by the rate controller to the
whole video sequence (default: 0.0 (disabled)).
p_mask=1.0 doubles the bits allocated to each intra block.
.
.TP