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extra check for glUploadTex to avoid a possible hang.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16224 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -330,6 +330,7 @@ void glUploadTex(GLenum target, GLenum format, GLenum type,
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const char *data, int stride,
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int x, int y, int w, int h, int slice) {
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int y_max = y + h;
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if (w <= 0 || h <= 0) return;
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if (slice <= 0)
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slice = h;
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// this is not always correct, but should work for MPlayer
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