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https://github.com/mpv-player/mpv
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audio: slightly better condition for still_playing
Just a detail. If wrong (not unlikely because I'm just guessing my own messy state machine), this will make the player freeze due to waiting for something that never happens. Enjoy.
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@ -641,6 +641,7 @@ static void ao_play_data(struct ao *ao)
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ao->driver->start(ao);
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p->streaming = true;
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}
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p->still_playing = !play_silence;
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}
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if (p->draining && p->still_playing && ao->untimed) {
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@ -651,7 +652,6 @@ static void ao_play_data(struct ao *ao)
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// Wait until space becomes available. Also wait if we actually wrote data,
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// so the AO wakes us up properly if it needs more data.
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p->ao_wait_low_buffer = space == 0 || written > 0 || p->draining;
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p->still_playing |= samples > 0 && !play_silence;
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// Request more data if we're below some random buffer level.
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int needed = unlocked_get_space(ao);
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