mirror of https://github.com/mpv-player/mpv
DOCS/tech-overview.txt: some updates
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This file intends to give a big picture of how mpv is structured.
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This file intends to give a big picture overview of how mpv is structured.
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player/*.c:
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Essentially makes up the player applications, including the main() function
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@ -31,15 +31,28 @@ player/*.c:
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* loop, or exit if no next file or quit is requested
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(see enum stop_play_reason)
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* call exit_player_with_rc()
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* run_playloop():
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* calls fill_audio_out_buffers()
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This checks whether new audio needs to be decoded, and pushes it
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to the AO.
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* calls write_video()
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Decode new video, and push it to the VO.
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* determines whether playback of the current file has ended
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* determines when to start playback after seeks
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* and calls a whole lot of other stuff
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(Really, this function does everything.)
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Things worth saying about the playback core:
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- the currently played tracks are in sh_video and sh_audio
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- most state is in MPContext (core.h), which is not available to the
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subsystems
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- the currently played tracks are in mpctx->current_tracks, and decoder
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state in d_video/d_audio/d_sub
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- the timeline stuff is used only with MKV ordered chapters (and some other
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minor features: cue, edl)
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- most state is in MPContext (mp_core.h), which is not available to the
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subsystems
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- the other subsystems rarely call back into the frontend, and the frontend
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polls them instead (probably a good thing)
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- one exceptions are wakeup callbacks, which notify a "higher" component
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of a changed situation in a subsystem
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I like to call the player/*.c files the "frontend".
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@ -103,7 +116,7 @@ options/options.h, options/options.c
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options.c. Most default values for options and MPOpts are in
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mp_default_opts at the end of options.c.
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MPOpts is unfortunarely quite monolithic, and virtually accessed by
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MPOpts is unfortunately quite monolithic, and virtually accessed by
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everything.But some components (like video outputs and video filters) have
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their own sub-option tables separate from MPOpts.
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@ -111,7 +124,7 @@ options/options.h, options/options.c
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parser-mpcmd.c, and uses the option table in options.c.
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input/input.c:
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This translates keyboard input comming from libvo and other sources (such
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This translates keyboard input comming from VOs and other sources (such
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as remote control devices like Apple IR or client API commands) to the
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key bindings listed in the user's (or the builtin) input.conf and turns
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them into items of type struct mp_cmd. These commands are queued, and read
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@ -122,7 +135,7 @@ input/input.c:
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of input commands somewhere else.
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common/msg.h:
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All terminal output should go through mp_msg().
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All terminal output must go through mp_msg().
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stream/*:
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File input is implemented here. stream.h/.c provides a simple stream based
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@ -181,7 +194,7 @@ video/out/:
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vo_opengl can pick a windowing system at runtime, e.g. the same binary can
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provide both X11 and Cocoa support on OSX.
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VOs can be reconfigured at runtime. A config() call can change the video
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VOs can be reconfigured at runtime. A vo_config() call can change the video
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resolution and format, without destroying the window.
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vo_vdpau and vo_opengl should be taken as reference.
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@ -203,9 +216,12 @@ audio/filter/:
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audio/out/:
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Audio outputs.
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Unlike VOs, AOs can't be reconfigured on a format change. Without
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--gapless-audio, even playing a new file will close and re-open the audio
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device.
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Unlike VOs, AOs can't be reconfigured on a format change. On audio format
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changes, the AO will simply be closed and re-opened.
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There are wrappers to support for two types of audio APIs: push.c and
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pull.c. ao.c calls into one of these. They contain generic code to deal
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with the data flow these APIs impose.
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Note that mpv synchronizes the video to the audio. That's the reason
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why buggy audio drivers can have a bad influence on playback quality.
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@ -218,12 +234,14 @@ sub/:
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the OSD text renderer (which uses libass, and takes care of all the tricky
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fontconfig/freetype API usage and text layouting).
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Subtitle loading is now in demux/ instead. demux_libass.c wraps loading
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.ass subtitles via libass. demux_lavf.c loads most subtitle types via
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FFmpeg. demux_subreader.c is the old MPlayer code. It's used as last
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fallback, or to handle some text subtitle types on Libav. (It also can
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load UTF-16 encoded subtitles without requiring the use of -sub-codepage.)
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demux_subreader.c should eventually go away (maybe).
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The VOs call osd.c to render OSD and subtitle (via e.g. osd_draw()). osd.c
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in turn asks dec_sub.c for subtitle overlay bitmaps, which relays the
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request to one of the sd_*.c subtitle decoders/renderers.
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Subtitle loading is in demux/. The MPlayer subreader.c is mostly gone - parts
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of it survive in demux_subreader.c. It's used as last fallback, or to handle
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some text subtitle types on Libav. It should go away eventually. Normally,
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subtitles are loaded via demux_lavf.c.
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The subtitles are passed to dec_sub.c and the subtitle decoders in sd_*.c
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as they are demuxed. All text subtitles are rendered by sd_ass.c. If text
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