mirror of https://github.com/mpv-player/mpv
options: add --osd-bar-border-size
Closes #1484. The default size is smaller than the previous --osd-border-size default value of 3 with the default --osd-bar-h.
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@ -30,6 +30,7 @@ Interface changes
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- remove shared-script-properties (user-data is a replacement)
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- add `--secondary-sub-delay`, decouple secondary subtitles from
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`--sub-delay`
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- add the `--osd-bar-border-size` option
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--- mpv 0.37.0 ---
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- `--save-position-on-quit` and its associated commands now store state files
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in %LOCALAPPDATA% instead of %APPDATA% directory by default on Windows.
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@ -4265,6 +4265,12 @@ OSD
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``--osd-bar-h=<0.1-50>``
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Height of the OSD bar, in percentage of the screen height (default: 3.125).
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``--osd-bar-border-size=<size>``
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Size of the border of the OSD bar in scaled pixels (see ``--sub-font-size``
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for details).
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Default: 1.2.
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``--osd-back-color=<color>``
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See ``--sub-color``. Color used for OSD text background.
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@ -360,6 +360,7 @@ const struct m_sub_options mp_osd_render_sub_opts = {
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{"osd-bar-align-y", OPT_FLOAT(osd_bar_align_y), M_RANGE(-1.0, +1.0)},
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{"osd-bar-w", OPT_FLOAT(osd_bar_w), M_RANGE(1, 100)},
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{"osd-bar-h", OPT_FLOAT(osd_bar_h), M_RANGE(0.1, 50)},
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{"osd-bar-border-size", OPT_FLOAT(osd_bar_border_size), M_RANGE(0, 1000.0)},
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{"osd", OPT_SUBSTRUCT(osd_style, osd_style_conf)},
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{"osd-scale", OPT_FLOAT(osd_scale), M_RANGE(0, 100)},
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{"osd-scale-by-window", OPT_BOOL(osd_scale_by_window)},
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@ -371,6 +372,7 @@ const struct m_sub_options mp_osd_render_sub_opts = {
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.osd_bar_align_y = 0.5,
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.osd_bar_w = 75.0,
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.osd_bar_h = 3.125,
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.osd_bar_border_size = 1.2,
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.osd_scale = 1,
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.osd_scale_by_window = true,
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},
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@ -135,6 +135,7 @@ struct mp_osd_render_opts {
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float osd_bar_align_y;
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float osd_bar_w;
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float osd_bar_h;
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float osd_bar_border_size;
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float osd_scale;
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bool osd_scale_by_window;
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struct osd_style_opts *osd_style;
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@ -378,12 +378,7 @@ static void get_osd_bar_box(struct osd_state *osd, struct osd_object *obj,
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*o_w = track->PlayResX * (opts->osd_bar_w / 100.0);
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*o_h = track->PlayResY * (opts->osd_bar_h / 100.0);
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float base_size = 0.03125;
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style->Outline *= *o_h / track->PlayResY / base_size;
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// So that the chapter marks have space between them
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style->Outline = MPMIN(style->Outline, *o_h / 5.2);
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// So that the border is not 0
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style->Outline = MPMAX(style->Outline, *o_h / 32.0);
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style->Outline = opts->osd_bar_border_size;
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// Rendering with shadow is broken (because there's more than one shape)
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style->Shadow = 0;
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