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https://github.com/mpv-player/mpv
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timer: remove unnecesary time conversions
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e268dead30
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076be24853
@ -71,7 +71,7 @@ static MP_THREAD_VOID worker_thread(void *arg)
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if (pool->num_threads > pool->min_threads) {
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if (!destroy_deadline)
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destroy_deadline = mp_time_ns_add(mp_time_ns(), DESTROY_TIMEOUT);
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destroy_deadline = mp_time_ns() + MP_TIME_S_TO_NS(DESTROY_TIMEOUT);
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if (mp_cond_timedwait_until(&pool->wakeup, &pool->lock, destroy_deadline))
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got_timeout = pool->num_threads > pool->min_threads;
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} else {
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@ -787,7 +787,7 @@ static void vo_cocoa_resize_redraw(struct vo *vo, int width, int height)
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// Wait until a new frame with the new size was rendered. For some reason,
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// Cocoa requires this to be done before drawRect() returns.
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int64_t e = mp_time_ns_add(mp_time_ns(), 0.1);
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int64_t e = mp_time_ns() + MP_TIME_MS_TO_NS(100);
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while (s->frame_w != width && s->frame_h != height && s->vo_ready) {
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if (mp_cond_timedwait_until(&s->wakeup, &s->lock, e))
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break;
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@ -500,7 +500,7 @@ static void flip_page(struct vo *vo)
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{
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struct vo_priv *p = vo->priv;
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struct mpv_render_context *ctx = p->ctx;
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int64_t until = mp_time_ns_add(mp_time_ns(), 0.2);
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int64_t until = mp_time_ns() + MP_TIME_MS_TO_NS(200);
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mp_mutex_lock(&ctx->lock);
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@ -477,7 +477,7 @@ static void wait_next_vsync(struct vo *vo)
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{
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struct priv *p = vo->priv;
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mp_mutex_lock(&p->display_mutex);
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int64_t end = mp_time_ns_add(mp_time_ns(), 0.050);
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int64_t end = mp_time_ns() + MP_TIME_MS_TO_NS(50);
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int64_t old = p->vsync_counter;
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while (old == p->vsync_counter && !p->reload_display) {
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if (mp_cond_timedwait_until(&p->display_cond, &p->display_mutex, end))
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