audio: fix the exact value that is used for the wait time

The comment says that it wakes up the main thread if 50% has been
played, but in reality the value was 0.74/2 => 37.5%. Correct this. This
probably changes little, because it's a very fuzzy heuristic in the
first place.

Also move down the min_wait calculation to where it's actually used.
This commit is contained in:
wm4 2014-05-04 20:41:00 +02:00
parent fb2e8387d4
commit 040c050f2d
1 changed files with 2 additions and 3 deletions

View File

@ -238,8 +238,6 @@ static void *playthread(void *arg)
}
double timeout = 2.0;
if (p->playing) {
double min_wait = ao->device_buffer / (double)ao->samplerate;
min_wait *= 0.75;
int r = ao_play_data(ao);
// The device buffers are not necessarily full, but writing to the
// AO buffer will wake up this thread anyway.
@ -255,12 +253,13 @@ static void *playthread(void *arg)
timeout = 0;
}
// Half of the buffer played -> wakeup playback thread to get more.
double min_wait = ao->device_buffer / (double)ao->samplerate;
if (timeout <= min_wait / 2 + 0.001)
mp_input_wakeup(ao->input_ctx);
// Avoid wasting CPU - this assumes ao_play_data() usually fills the
// audio buffer as far as possible, so even if the device buffer
// is not full, we can only wait for the core.
timeout = MPMAX(timeout, min_wait);
timeout = MPMAX(timeout, min_wait * 0.75);
}
pthread_mutex_unlock(&p->lock);
pthread_mutex_lock(&p->wakeup_lock);