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https://github.com/mpv-player/mpv
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vo_direct3d: fix shader colormatrix generation
It was accidentally broken in d42d60bc1
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parent
f61b8b312d
commit
02dbd41ae0
@ -1150,7 +1150,6 @@ static int query_format(struct vo *vo, uint32_t movie_fmt)
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static void update_colorspace(d3d_priv *priv)
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{
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float coeff[3][4];
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struct mp_csp_params csp = MP_CSP_PARAMS_DEFAULTS;
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mp_csp_set_image_params(&csp, &priv->params);
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mp_csp_copy_equalizer_values(&csp, &priv->video_eq);
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@ -1159,11 +1158,12 @@ static void update_colorspace(d3d_priv *priv)
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csp.input_bits = priv->planes[0].bits_per_pixel;
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csp.texture_bits = (csp.input_bits + 7) & ~7;
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mp_get_yuv2rgb_coeffs(&csp, coeff);
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struct mp_cmat coeff;
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mp_get_yuv2rgb_coeffs(&csp, &coeff);
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for (int row = 0; row < 3; row++) {
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for (int col = 0; col < 4; col++) {
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priv->d3d_colormatrix.m[row][col] = coeff[row][col];
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}
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for (int col = 0; col < 3; col++)
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priv->d3d_colormatrix.m[row][col] = coeff.m[row][col];
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priv->d3d_colormatrix.m[row][3] = coeff.c[row];
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}
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}
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}
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