mirror of https://github.com/mpv-player/mpv
DOCS/tech-overview.txt: updates
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@ -46,9 +46,7 @@ player/*.c:
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- most state is in MPContext (core.h), which is not available to the
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subsystems
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- the currently played tracks are in mpctx->current_tracks, and decoder
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state in d_video/d_audio/d_sub
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- the timeline stuff is used only with MKV ordered chapters (and some other
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minor features: cue, edl)
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state in track.d_video/d_audio/d_sub
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- the other subsystems rarely call back into the frontend, and the frontend
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polls them instead (probably a good thing)
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- one exceptions are wakeup callbacks, which notify a "higher" component
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@ -56,23 +54,15 @@ player/*.c:
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I like to call the player/*.c files the "frontend".
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talloc.h & talloc.c:
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Hierarchical memory manager copied from Samba. It's like a malloc() with
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more features. Most importantly, each talloc allocation can have a parent,
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and if the parent is free'd, all children will be free'd as well. The
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parent is an arbitrary talloc allocation. It's either set by the allocation
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call by passing a talloc parent, usually as first argument to the allocation
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function. It can also be set or reset later by other calls (at least
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talloc_steal()). A talloc allocation that is used as parent is often called
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a talloc context.
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Lots of code still uses malloc() proper, and you should be careful what
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type of allocation you're dealing with when returning or free'ing an
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allocation. (Needless to say, talloc_free() and free() are completely
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different things.)
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The copy in mpv has been modified to abort on OOM conditions. An
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allocation call will never return NULL.
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ta.h & ta.c:
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Hierarchical memory manager inspired by talloc from Samba. It's like a
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malloc() with more features. Most importantly, each talloc allocation can
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have a parent, and if the parent is free'd, all children will be free'd as
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well. The parent is an arbitrary talloc allocation. It's either set by the
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allocation call by passing a talloc parent, usually as first argument to the
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allocation function. It can also be set or reset later by other calls (at
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least talloc_steal()). A talloc allocation that is used as parent is often
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called a talloc context.
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One very useful feature of talloc is fast tracking of memory leaks. ("Fast"
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as in it doesn't require valgrind.) You can enable it by setting the
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@ -83,16 +73,14 @@ talloc.h & talloc.c:
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Documentation can be found here:
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http://git.samba.org/?p=samba.git;a=blob;f=lib/talloc/talloc.h;hb=HEAD
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For some reason, we're still using API-compatible wrappers instead of TA
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directly. The talloc wrapper has only a subset of the functionality, and
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in particular the wrappers abort() on memory allocation failure.
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Note: unlike tcmalloc, jemalloc, etc., talloc() is not actually a malloc
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replacement. It works on top of system malloc and provides additional
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features that are supposed to make memory management easier.
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Warning: actually, we're not using talloc anymore. talloc in mpv has been
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replaced by a custom re-implementation (TA in ta/). It provides
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some talloc emulation (just the parts needed by mpv). We will get
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rid of the talloc emulation later and use TA natively.
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(See ta/README for details.)
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player/command.c:
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This contains the implementation for client API commands and properties.
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Properties are essentially dynamic variables changed by certain commands.
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@ -120,7 +108,7 @@ options/options.h, options/options.c
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their own sub-option tables separate from MPOpts.
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The actual option parser is spread over m_option.c, m_config.c, and
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parser-mpcmd.c, and uses the option table in options.c.
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parse_commandline.c, and uses the option table in options.c.
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input/input.c:
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This translates keyboard input coming from VOs and other sources (such
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@ -161,8 +149,7 @@ demux/:
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Most demuxers have been removed from this fork, and the only important and
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"actual" demuxers left are demux_mkv.c and demux_lavf.c (uses libavformat).
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There are some pseudo demuxers like demux_cue.c, which exist only to invoke
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other frontend code (tl_cue.c in this case).
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There are some pseudo demuxers like demux_cue.c.
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The main interface is in demux.h. The stream headers are in stheader.h.
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There is a stream header for each audio/video/sub stream, and each of them
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@ -176,8 +163,8 @@ video/:
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internally.
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video/decode/:
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vd_*.c are video decoders. (There's only vd_lavc.c left.) dec_video.c/vd.c
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handle most of connecting the frontend with the actual decoder.
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vd_*.c are video decoders. (There's only vd_lavc.c left.) dec_video.c
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handles most of connecting the frontend with the actual decoder.
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video/filter/:
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vf_*.c and vf.c form the video filter chain. They are fed by the video
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@ -193,24 +180,23 @@ video/out/:
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vo_opengl can pick a windowing system at runtime, e.g. the same binary can
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provide both X11 and Cocoa support on OSX.
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VOs can be reconfigured at runtime. A vo_config() call can change the video
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VOs can be reconfigured at runtime. A vo_reconfig() call can change the video
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resolution and format, without destroying the window.
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vo_vdpau and vo_opengl should be taken as reference.
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vo_opengl should be taken as reference.
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audio/:
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format.h/format.c define the uncompressed audio formats. (As well as some
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compressed formats used for spdif.)
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audio/decode/:
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ad_*.c and dec_audio.c/ad.c handle audio decoding. ad_lavc.c is the
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ad_*.c and dec_audio.c handle audio decoding. ad_lavc.c is the
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decoder using ffmpeg. ad_spdif.c is not really a decoder, but is used for
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compressed audio passthrough.
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audio/filter/:
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Audio filter chain. af_lavrresample is inserted if any form of conversion
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between audio formats is needed. (af_convert24.c and af_convertsignendian.c
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are also used for some formats not directly supported by FFmpeg.)
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between audio formats is needed.
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audio/out/:
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Audio outputs.
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@ -244,22 +230,12 @@ sub/:
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The subtitles are passed to dec_sub.c and the subtitle decoders in sd_*.c
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as they are demuxed. All text subtitles are rendered by sd_ass.c. If text
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subtitles are not in the ASS format, subtitle converters are inserted, for
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example sd_srt.c, which is used to convert SRT->ASS. sd_srt.c is also used
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as general converter for text->ASS (to prevent interpretation of text as
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ASS tags).
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subtitles are not in the ASS format, the libavcodec subtitle converters are
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used (lavc_conv.c).
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Text subtitles can be preloaded, in which case they are read fully as soon
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as the subtitle is selected, and then effectively stored in an ASS_Track.
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It's used for external text subtitles, and required to make codepage
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detection as well as timing postprocessing work. (Timing postprocessing
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removes tiny gaps or overlaps between subtitle events.)
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player/timeline/:
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A timeline is the abstraction used by loadfile.c to combine several files
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into one seemingly linear video. It's mainly used for ordered chapters
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playback. The high level code to find and load other files containing the
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segments for playing an ordered chapters file is in tl_matroska.c.
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as the subtitle is selected. In this case, they are effectively stored in
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sd_ass.c's internal state.
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etc/:
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The file input.conf is actually integrated into the mpv binary by the
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